Monadic deva/pf
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Monadic deva
CR 12 (19200 XP)
Always NG Medium outsider (angel, aquatic, good)
Init ++8; Senses darkvision 60 ft., detect evil, low-light vision; Perception +29
Aura protective aura Defense AC 27, touch 14, flat-footed 23 (+4 Dex, +13 natural; +4 deflection vs. evil)
hp 133 (14d10+56)
Fort +15, Ref +13, Will +10; +4 vs. poison; +4 resistance vs. evil
DR 10/evil Immune acid, cold, electricity, fire, death effects, energy drain, petrification SR 23 Offense Speed 40 ft., fly 90 ft. (good) Melee +3 morningstar of smiting +22/+17/+12 (1d8+10 plus solid blow)
Spell-Like Abilities (CL 10th; concentration +14): Constant—detect evil At will—aid, charm monster (DC 18, elementals only), discern lies (DC 18), dispel evil (DC 19), dispel magic, holy smite (DC 18), invisibility (self only), planeshift (DC 19), remove curse, remove disease, remove fear Statistics Str 21, Dex 19, Con 18, Int 19, Wis 18, Cha 19 Feats Alertness, Cleave, Great Fortitude, Improved Initiative, Iron Will, Power Attack, Toughness
Skills Diplomacy +21, Fly +25, Intimidate +21, Knowledge (planes) +21, Knowledge (religion) +21, Perception +29, Sense Motive +25, Stealth +21, Survival +21, Swim +19; Racial Modifiers +4 Perception
Skill Points 140 Languages Celestial, Draconic, Infernal; truespeech Ecology
Environment Inner Planes
Organization solitary, pair, or squad (3-6)
Treasure double (+3 morningstar of smiting, other treasure)
Special Abilities |
Solid Blow (Su): If a monadic deva strikes an opponent twice in 1 round with its mace, that creature takes an extra 1d8+10 points of damage.