Timaresh:CityFormat: Difference between revisions
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{{Infobox City| | {{Infobox City| | ||
pop = | | pop = 1 | | ||
race = 59% [[human]], 10% [[dwarf]], 4% [[half-orc]], 4% [[hobgoblin]], 4% [[zenythri]], 3% [[orc]], 2% [[tiefling]], 1% [[aasimar]], 4% other | | race = 59% [[human]], 10% [[dwarf]], 4% [[half-orc]], 4% [[hobgoblin]], 4% [[zenythri]], 3% [[orc]], 2% [[tiefling]], 1% [[aasimar]], 4% other | | ||
al = XX | | al = XX | |
Revision as of 03:59, 10 October 2011
XX thorp |
Corruption -4; Crime -4; Economy -4; Law -4; Lore -4; Society -4 |
Qualities XXX |
Danger -10; Disadvantages XXX |
Demographics |
Location XXX |
Government XXX |
Population 1 () |
Notable NPCs XXX |
Marketplace |
Base Value 50 gp; Purchase Limit 500 gp; Spellcasting 1st |
gov: choose one
autocracy - single individual chosen by the people; council - group of councilors, often guild masters or nobility; magical - individual or group with strong magical power; overlord - single individual that seized or inherited control; secret syndicate - unofficial or illegal group rules, sometimes as puppet masters
qual: thorp/hamlet 1, village/small town 2, large town 3, small city 4, large city 5, metropolis 6
academic - has well-renown school, university, training facility, etc.; holy site - hosts a shrine, temple, landmark of great religious significance; insular - isolated physically or spiritually, citizens loyal to one another; magically attuned - at a location of great magical power such as nexus of ley lines or enchanted landmark; notorious - reputation for illegal activities; pious - known for friendly, religiously devoted citizenry; prosperous - popular trading hub; racially intolerant - prejudiced against one or more races, list in parens; rumormongering citizens - gossipy citizens; strategic location - sits as a spot of tactical import such as a crossroads, chokepoint, or major port; superstitious - fear of magic and the unexplained; tourist attraction - has something that travelers come from all over to see
disads: choose rarely
anarchy - no leaders or government; cursed - self-explanatory; hunted - powerful group or monster uses city as hunting ground; impoverished - destitute, commonly with famine or disease; plagued - suffering some sort of protracted malady or contagion
modifiers: all modifiers affect skill checks made within the city
corruption - how honest citizens are, how likely to report a crime: bluff against city officials/guards, stealth checks outside; crime - how common crime is in the settlement: sense motive checks vs. bluff, sleight of hand checks for picking pockets; economy - health of trade within the city, level of prosperity: all craft & perform checks to generate income; law - how strict the laws and edicts of the settlement are, how alert guards are, how cowed citizens are: intimidate checks to make citizens friendly, diplomacy checks to alter attitude of govt officials or to call guards; lore - how willing people are to talk, how open libraries are: diplomacy checks to gather information, any knowledge check done with help of a library or similar; society - how open-minded & cosmopolitan the populace is, how used to oddities: all disguise checks, and diplomacy checks to alter attitude of non-govt officials
Government
Sites
Residents
Gallery
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