Verden/pf

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< Verden
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Verden
CR 10 (9600 XP)
Female wood elf rogue (charlatan) 11
NE Medium humanoid
Init +6; Senses low-light vision; Perception +14
Defense
AC 23, touch 21, flat-footed 18 (+4 Dex, +2 armor, +3 enhancement, +1 dodge, +3 deflection)
hp 36
Fort +2, Ref +11, Will +3; +2 vs. enchantments
Defensive Abilities evasion, improved uncanny dodge, trap sense +2
Immune sleep
Offense
Speed 30 ft.
Melee +2 switchblade knife +14/+9 (1d4+1/19–20)
Special Attacks life drain, sneak attack +6d6
Tactics
During Combat Verden never gets in combat if she can avoid it, fearing the risk it could pose to her own life. If attacked in public, she attempts to play on her reputation of harmlessness to draw others to her aid and allow herself to slip away. If this fails, however, or if she is threatened in private, she first strikes with the switchblade hidden in her belt buckle (using underhanded if possible), trying to knock out her target in order to use life drain safely.
Morale If Verden suspects for an instant that she might actually be at risk of death in a fight, she immediately tries to escape using every method at her disposal, regardless of circumstances.
Statistics

Str 9, Dex 19, Con 8, Int 15, Wis 11, Cha 16
Base Atk +8; CMB +7; CMD 22

Feats Dodge, Hellcat Stealth, Mobility, Run, Sidestep, Skill Focus (Stealth), Weapon Finesse
Skills Acrobatics +18, Bluff +17, Climb +5, Diplomacy +17, Knowledge (Factions) +13, Knowledge (History) +7, Knowledge (Local) +16, Perception +14, Sense Motive +14, Sleight of Hand +18, Stealth +24, Survival +3
Skill Points 110
Languages Common, Elven, Gnome, Sylvan
SQ accelerated aging, elf traits (fleet-footed), natural born liar, rogue talents (black market connections, coax information, defensive roll, fast stealth, rumormonger, underhanded)
Gear +2 switchblade (belt buckle), +3 leather armor, cubic gate, periapt of wound closure, ring of protection +3, ring of regeneration
Special Abilities

Accelerated Aging (Su): Verden ages at ten times the normal rate for her race.

Life Drain (Su): Once per day, Verden can attempt to drain a victim, stealing their life force to restore herself. On a successful grapple, her target must pass a Will save at DC 18 or else suffer the effects of this attack; on a failed save, for every round the grapple continues, the target takes one negative level and Verden's age is reduced by one year. The target only receives a save at the start of the grapple, but once the grapple is broken, the attack is ended.

Natural Born Liar (Ex): When Verden successfully deceives a creature with a Bluff, that creature takes a –2 penalty on her Bluff checks for the next 24 hours. This ability does not stack with itself.

Reference

  • Uncaged: Faces of Sigil, pg.109