Lizardfolk/pf

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Racial Traits

  • +2 Strength, +2 Constitution: Lizardfolk are sturdy and strong.
  • Medium: Lizardfolk are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Base speed of 30 feet.
  • Tough Scales: Lizardfolk have tough scaly skin, granting them a +1 natural armor bonus.
  • Swim: Lizardfolk have a swim speed of 30 feet and gain the +8 racial bonus on Swim checks
  • Hold Breath: Lizardfolk can hold their breath for a number of rounds equal to four times their constitution score before risking drowning or suffocating.
  • Claws: Lizardfolk possess natural claw attacks that inflict 1d4 points of damage on a successful hit. This is a primary attack, or a secondary attack if the lizardfolk wields a manufactured weapon.
  • Quadribipedal: Lizardfolk are equally comfortable on two legs or four. A lizardfolk on all fours gains a 10ft racial bonus to their base movement speed and is treated as having the Run feat. Dropping to all fours is a free action that does not provoke attacks of opportunity; standing back up is a move action that does. A prone lizardfolk still needs to stand back up to return to a four-legged stance (provoking attacks of opportunity), but it also retains the option of crawling as normal. While running on all fours hands cannot be used for any other purposes.
  • Languages: Lizardfolk start speaking Draconic. Lizardfolk with a high Intelligence score can choose from Common, Kobold, Sylvan, Infernal, Elven