Air genasi/pf
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Air Genasi, 1st-level warrior
CR 1/2 (200 XP)
Often N Medium outsider (extraplanar (Air), air, native)
Init +1; Senses Darkvision 60 ft.; Perception -2
Defense AC 13, touch 11, flat-footed 12 (+1 Dex, +2 armor)
hp 5 (1d10+0)
Fort +2, Ref +1, Will -2; +1 against air
Immune gas, drowning, suffocation Offense Speed 30 ft. Melee Rapier +2 (1d6) Space 5 ft.; Reach 5 ft.
Spell-Like Abilities (CL 1st; concentration +0): 1/day—levitate Statistics Str 10, Dex 13, Con 11, Int 14, Wis 7, Cha 8 Feats Weapon Finesse
Skills Acrobatics +2, Escape Artist +2, Knowledge(Planes) +3, Stealth +2
Skill Points 4 Languages Common, Auran Usual Gear rapier, leather armor Ecology
Environment Any
Organization Solitary
Treasure Standard
Special Abilities |
Air Resistance (Ex): Air genasi gain a +1 racial bonus on all saving throws against air spells and effects. This bonus increases by +1 for every five additional levels the genasi attains. Air genasi do not breathe, so they are immune to most gas attacks, drowning, and suffocation.
Racial Traits
- +2 Dexterity, +2 Intelligence, -2 Wisdom, -2 Charisma: Air genasi are quick of hand and sharp of wit, but easily distracted and arrogant.
- Medium: Air genasi are Medium creatures and have no bonuses or penalties due to their size.
- Normal speed: Air genasi have a base speed of 30 feet.
- Darkvision: Air genasi can see in the dark up to 60 feet.
- Spell-Like Ability: Air genasi can use levitate once per day as a spell-like ability. The caster level for this ability equals the air genasi's class level.
- Air Resistance (Ex): +1 racial bonus on saving throws against all air spells and effects. This bonus increases by +1 for every five class levels.
- Breathless: Air genasi do not breathe, so they are immune to drowning, suffocation, and attacks that require inhalation.
- Outsider: Air genasi are native outsiders.
- Languages: Air genasi begin play speaking Common and Auran. Air genasi with high Intelligence scores can choose from the following: Aquan, Ignan, Sylvan, and Terran.