Lizardfolk/pf: Difference between revisions

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(Created page with "==Racial Traits== * '''+2 Strength, +2 Constitution:''' Lizardfolk are sturdy and strong * '''Humanoid (reptilian)''' * '''Medium:''' Lizardfolk are Medium creatures and have ...")
 
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==Racial Traits==
==Racial Traits==
* '''+2 Strength, +2 Constitution:''' Lizardfolk are sturdy and strong
* '''+2 Strength, +2 Constitution:''' Lizardfolk are sturdy and strong.
* '''Humanoid (reptilian)'''
* '''Medium:''' Lizardfolk are Medium creatures and have no bonuses or penalties due to their size.
* '''Medium:''' Lizardfolk are Medium creatures and have no bonuses or penalties due to their size.
* '''Normal Speed:''' Base speed of 30 feet.
* '''Normal Speed:''' Base speed of 30 feet.
* '''Tough Scales:''' Lizardfolk have tough scaly skin, granting them a +2 natural armor bonus.
* '''Tough Scales:''' Lizardfolk have tough scaly skin, granting them a +1 natural armor bonus.
* '''Swim:''' Lizardfolk have a swim speed of 30 feet and gain the +8 racial bonus on Swim checks
* '''Swim:''' Lizardfolk have a swim speed of 30 feet and gain the +8 racial bonus on Swim checks
* '''Hold Breath:''' Lizardfolk can hold their breath for a number of rounds equal to four times their constitution score before risking drowning or suffocating.
* '''Hold Breath:''' Lizardfolk can hold their breath for a number of rounds equal to four times their constitution score before risking drowning or suffocating.
* '''Claws:''' Lizardfolk possess natural claw attacks that inflict 1d4 points of damage on a successful hit. This is a primary attack, or a secondary attack if the lizardfolk wields a manufactured weapon.
* '''Claws:''' Lizardfolk possess natural claw attacks that inflict 1d4 points of damage on a successful hit. This is a primary attack, or a secondary attack if the lizardfolk wields a manufactured weapon.
* '''Languages:''' Lizardfolk start speaking Draconic. Lizardfolk with a high Intelligence score can choose from Common,
* '''Quadribipedal:''' Lizardfolk are equally comfortable on two legs or four. A lizardfolk on all fours gains a 10ft racial bonus to their base movement speed and is treated as having the Run feat. Dropping to all fours is a free action that does not provoke attacks of opportunity; standing back up is a move action that does. A prone lizardfolk still needs to stand back up to return to a four-legged stance (provoking attacks of opportunity), but it also retains the option of crawling as normal. While running on all fours hands cannot be used for any other purposes.
* '''Languages:''' Lizardfolk start speaking Draconic. Lizardfolk with a high Intelligence score can choose from Common, Kobold, Sylvan, Infernal, Elven

Revision as of 17:00, 12 January 2013

Racial Traits

  • +2 Strength, +2 Constitution: Lizardfolk are sturdy and strong.
  • Medium: Lizardfolk are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Base speed of 30 feet.
  • Tough Scales: Lizardfolk have tough scaly skin, granting them a +1 natural armor bonus.
  • Swim: Lizardfolk have a swim speed of 30 feet and gain the +8 racial bonus on Swim checks
  • Hold Breath: Lizardfolk can hold their breath for a number of rounds equal to four times their constitution score before risking drowning or suffocating.
  • Claws: Lizardfolk possess natural claw attacks that inflict 1d4 points of damage on a successful hit. This is a primary attack, or a secondary attack if the lizardfolk wields a manufactured weapon.
  • Quadribipedal: Lizardfolk are equally comfortable on two legs or four. A lizardfolk on all fours gains a 10ft racial bonus to their base movement speed and is treated as having the Run feat. Dropping to all fours is a free action that does not provoke attacks of opportunity; standing back up is a move action that does. A prone lizardfolk still needs to stand back up to return to a four-legged stance (provoking attacks of opportunity), but it also retains the option of crawling as normal. While running on all fours hands cannot be used for any other purposes.
  • Languages: Lizardfolk start speaking Draconic. Lizardfolk with a high Intelligence score can choose from Common, Kobold, Sylvan, Infernal, Elven