Air genasi/pf: Difference between revisions

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{{stat PF|
nameor = Air Genasi, 1st-level warrior |
cr = 1/2 |
al = Often N |
sz = m |
type = out |
stype = extraplanar (Air), air, native |
init = 1 |
sense = Darkvision 60 ft.; Perception -2 |
lang = Common, Auran |
ac = 13 |
touchac = 11 |
flatac = 12 |
acsource = +1 Dex, +2 armor |
hd = 1 |
imm = gas, drowning, suffocation |
f = 2 |
r = 1 |
w = -2 |
specsave = +1 against air |
spd = 30 ft. |
melee1 = Rapier +2 (1d6) |
space = 5 ft. |
reach = 5 ft. |
bab = 1 |
sla = 1/day—''levitate'' |
cl = 1 |
str = 10 |
dex = 13 |
con = 11 |
int = 14 |
wis = 7 |
cha = 8 |
gear = rapier, leather armor |
feats = Weapon Finesse |
skills = Acrobatics +2, Escape Artist +2, Knowledge(Planes) +3, Stealth +2 |
sklbsor = 2 |
env = Any |
org = Solitary |
tres = Standard |
}}
'''Air Resistance (Ex):''' Air genasi gain a +1 racial bonus on all saving throws against air spells and effects.  This bonus increases by +1 for every five additional levels the genasi attains.  Air genasi do not breathe, so they are immune to most gas attacks, drowning, and suffocation.
==Racial Traits==
==Racial Traits==
* '''+2 Dexterity, +2 Intelligence, -2 Wisdom, -2 Charisma:''' Air genasi are quick of hand and sharp of wit, but easily distracted and arrogant.
* '''+2 Dexterity, +2 Intelligence, -2 Wisdom, -2 Charisma:''' Air genasi are quick of hand and sharp of wit, but easily distracted and arrogant.

Revision as of 01:12, 21 November 2010

Racial Traits

  • +2 Dexterity, +2 Intelligence, -2 Wisdom, -2 Charisma: Air genasi are quick of hand and sharp of wit, but easily distracted and arrogant.
  • Medium: Air genasi are Medium creatures and have no bonuses or penalties due to their size.
  • Normal speed: Air genasi have a base speed of 30 feet.
  • Darkvision: Air genasi can see in the dark up to 60 feet.
  • Spell-Like Ability: Air genasi can use levitate once per day as a spell-like ability. The caster level for this ability equals the air genasi's class level.
  • Air Resistance (Ex): +1 racial bonus on saving throws against all air spells and effects. This bonus increases by +1 for every five class levels.
  • Breathless: Air genasi do not breathe, so they are immune to drowning, suffocation, and attacks that require inhalation.
  • Outsider: Air genasi are native outsiders.
  • Languages: Air genasi begin play speaking Common and Auran. Air genasi with high Intelligence scores can choose from the following: Aquan, Ignan, Sylvan, and Terran.