Azer/pf: Difference between revisions
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{{stat PF| | |||
nameor = Azer, Fighter 2 | | |||
cr = 2 | | |||
al = Always LN | | |||
sz = m | | |||
type = out | | |||
stype = Extraplanar (Fire), Fire | | |||
init = 1 | | |||
sense = Darkvision 60 ft.; Perception +4 | | |||
lang = Common, Ignan | | |||
ac = 23 | | |||
touchac = 11 | | |||
flatac = 22 | | |||
acsource = +1 Dex, +6 natural, +4 armor, +2 shield | | |||
hd = 2 | | |||
imm = fire | | |||
sr = 15 | | |||
weak = vulnerability to cold | | |||
f = 4 | | |||
r = 4 | | |||
w = 1 | | |||
specsave = +1 vs. fear | | |||
spd = 20 ft. | | |||
melee1 = Warhammer +4 (1d8+1 plus 1 fire) | | |||
range1 = Shortspear +3 (1d6+1 plus 1 fire) | | |||
bab = 2 | | |||
satk = heat | | |||
str = 13 | | |||
dex = 13 | | |||
con = 13 | | |||
int = 12 | | |||
wis = 12 | | |||
cha = 9 | | |||
gear = warhammer, shortspear, scale mail, heavy shield | | |||
feats = Alertness, Power Attack, Weapon Focus (Warhammer) | | |||
efeats = | | |||
skills = Craft (weaponsmithing) +4, Intimidate +3, Perception +4, Survival +4 | | |||
env = Elemental Plane of Fire | | |||
org = solitary, pair, or team (3–4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 50% noncombatants plus 1 3rd level sergeant per 20 adults, 5 5th level lieutenants, and 3 7th level captains) | | |||
tres = standard coins; double goods (nonflammables only); standard items (nonflammables only). | | |||
}} | |||
'''Heat (Ex):''' An azer generates so much heat that its mere touch deals an additional point of fire damage. An azer's metallic weapons also conduct this heat. | |||
==Racial Traits== | ==Racial Traits== | ||
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* '''Darkvision:''' Azers can see in the dark up to 60 feet. | * '''Darkvision:''' Azers can see in the dark up to 60 feet. | ||
* '''Tough Skin:''' Azers have a +6 natural armor bonus. | * '''Tough Skin:''' Azers have a +6 natural armor bonus. | ||
* ''' | * '''Special Attacks:''' Heat. | ||
* '''Special Qualities:''' Immunity to fire, spell resistance equal to 13 + class level, vulnerability to cold. | * '''Special Qualities:''' Immunity to fire, spell resistance equal to 13 + class level, vulnerability to cold. | ||
* '''Languages:''' Azers begin play speaking Common and Ignan. Azers with high Intelligence scores can choose any of the following bonus languages: Celestial, Infernal, or Terran. | * '''Languages:''' Azers begin play speaking Common and Ignan. Azers with high Intelligence scores can choose any of the following bonus languages: Celestial, Infernal, or Terran. | ||
==Reference== | ==Reference== | ||
[http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/azer | [http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/azer Pathfinder Fan Conversion] |
Revision as of 16:25, 24 July 2013
Azer, Fighter 2
CR 2 (600 XP)
Always LN Medium outsider (Extraplanar (Fire), Fire)
Init +1; Senses Darkvision 60 ft.; Perception +4
Defense AC 23, touch 11, flat-footed 22 (+1 Dex, +6 natural, +4 armor, +2 shield)
hp 13 (2d10+2)
Fort +4, Ref +4, Will +1; +1 vs. fear
Immune fire SR 15 Weaknesses vulnerability to cold Offense Speed 20 ft. Melee Warhammer +4 (1d8+1 plus 1 fire) Ranged Shortspear +3 (1d6+1 plus 1 fire) Special Attacks heat
Statistics Str 13, Dex 13, Con 13, Int 12, Wis 12, Cha 9 Feats Alertness, Power Attack, Weapon Focus (Warhammer)
Skills Craft (weaponsmithing) +4, Intimidate +3, Perception +4, Survival +4
Skill Points 14 Languages Common, Ignan Usual Gear warhammer, shortspear, scale mail, heavy shield Ecology
Environment Elemental Plane of Fire
Organization solitary, pair, or team (3–4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 50% noncombatants plus 1 3rd level sergeant per 20 adults, 5 5th level lieutenants, and 3 7th level captains)
Treasure standard coins; double goods (nonflammables only); standard items (nonflammables only).
Special Abilities |
Heat (Ex): An azer generates so much heat that its mere touch deals an additional point of fire damage. An azer's metallic weapons also conduct this heat.
Racial Traits
- +2 Strength, +2 Dexterity, +2 Constitution, +2 Intellegence, +2 Wisdom, -2 Charisma.
- Medium: Azers are Medium creatures and have no bonuses or penalties due to their size.
- Normal Speed: Azers have a base speed of 30 feet.
- Darkvision: Azers can see in the dark up to 60 feet.
- Tough Skin: Azers have a +6 natural armor bonus.
- Special Attacks: Heat.
- Special Qualities: Immunity to fire, spell resistance equal to 13 + class level, vulnerability to cold.
- Languages: Azers begin play speaking Common and Ignan. Azers with high Intelligence scores can choose any of the following bonus languages: Celestial, Infernal, or Terran.