Azer/pf: Difference between revisions

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{{stat PF|
nameor = Azer, Fighter 2 |
cr = 2 |
al = Always LN |
sz = m |
type = out |
stype = Extraplanar (Fire), Fire |
init = 1 |
sense = Darkvision 60 ft.; Perception +4 |
lang = Common, Ignan |
ac = 23 |
touchac = 11 |
flatac = 22 |
acsource = +1 Dex, +6 natural, +4 armor, +2 shield |
hd = 2 |
imm = fire |
sr = 15 |
weak = vulnerability to cold |
f = 4 |
r = 4 |
w = 1 |
specsave = +1 vs. fear |
spd = 20 ft. |
melee1 = Warhammer +4 (1d8+1 plus 1 fire) |
range1 = Shortspear +3 (1d6+1 plus 1 fire) |
bab = 2 |
satk = heat |
str = 13 |
dex = 13 |
con = 13 |
int = 12 |
wis = 12 |
cha = 9 |
gear = warhammer, shortspear, scale mail, heavy shield |
feats = Alertness, Power Attack, Weapon Focus (Warhammer) |
efeats =  |
skills = Craft (weaponsmithing) +4, Intimidate +3, Perception +4, Survival +4 |
env = Elemental Plane of Fire |
org = solitary, pair, or team (3–4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 50% noncombatants plus 1 3rd level sergeant per 20 adults, 5 5th level lieutenants, and 3 7th level captains) |
tres = standard coins; double goods (nonflammables only); standard items (nonflammables only). |
}}
'''Heat (Ex):''' An azer generates so much heat that its mere touch deals an additional point of fire damage. An azer's metallic weapons also conduct this heat.
==Racial Traits==
==Racial Traits==


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* '''Darkvision:''' Azers can see in the dark up to 60 feet.
* '''Darkvision:''' Azers can see in the dark up to 60 feet.
* '''Tough Skin:''' Azers have a +6 natural armor bonus.
* '''Tough Skin:''' Azers have a +6 natural armor bonus.
* '''Heat (Ex):''' An azer generates so much heat that its mere touch deals an additional point of fire damage. An azer's metallic weapons also conduct this heat.
* '''Special Attacks:''' Heat.
* '''Special Qualities:''' Immunity to fire, spell resistance equal to 13 + class level, vulnerability to cold.
* '''Special Qualities:''' Immunity to fire, spell resistance equal to 13 + class level, vulnerability to cold.
* '''Languages:''' Azers begin play speaking Common and Ignan. Azers with high Intelligence scores can choose any of the following bonus languages: Celestial, Infernal, or Terran.
* '''Languages:''' Azers begin play speaking Common and Ignan. Azers with high Intelligence scores can choose any of the following bonus languages: Celestial, Infernal, or Terran.


==Reference==
==Reference==
[http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/azer d20 PF SRD]
[http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/azer Pathfinder Fan Conversion]

Revision as of 16:25, 24 July 2013

Azer, Fighter 2
CR 2 (600 XP)
Always LN Medium outsider (Extraplanar (Fire), Fire)
Init +1; Senses Darkvision 60 ft.; Perception +4
Defense
AC 23, touch 11, flat-footed 22 (+1 Dex, +6 natural, +4 armor, +2 shield)
hp 13 (2d10+2)
Fort +4, Ref +4, Will +1; +1 vs. fear
Immune fire
SR 15
Weaknesses vulnerability to cold
Offense
Speed 20 ft.
Melee Warhammer +4 (1d8+1 plus 1 fire)
Ranged Shortspear +3 (1d6+1 plus 1 fire)
Special Attacks heat
Statistics

Str 13, Dex 13, Con 13, Int 12, Wis 12, Cha 9
Base Atk +2; CMB +3; CMD 14

Feats Alertness, Power Attack, Weapon Focus (Warhammer)
Skills Craft (weaponsmithing) +4, Intimidate +3, Perception +4, Survival +4
Skill Points 14
Languages Common, Ignan
Usual Gear warhammer, shortspear, scale mail, heavy shield
Ecology
Environment Elemental Plane of Fire
Organization solitary, pair, or team (3–4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 50% noncombatants plus 1 3rd level sergeant per 20 adults, 5 5th level lieutenants, and 3 7th level captains)
Treasure standard coins; double goods (nonflammables only); standard items (nonflammables only).
Special Abilities

Heat (Ex): An azer generates so much heat that its mere touch deals an additional point of fire damage. An azer's metallic weapons also conduct this heat.

Racial Traits

  • +2 Strength, +2 Dexterity, +2 Constitution, +2 Intellegence, +2 Wisdom, -2 Charisma.
  • Medium: Azers are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Azers have a base speed of 30 feet.
  • Darkvision: Azers can see in the dark up to 60 feet.
  • Tough Skin: Azers have a +6 natural armor bonus.
  • Special Attacks: Heat.
  • Special Qualities: Immunity to fire, spell resistance equal to 13 + class level, vulnerability to cold.
  • Languages: Azers begin play speaking Common and Ignan. Azers with high Intelligence scores can choose any of the following bonus languages: Celestial, Infernal, or Terran.

Reference

Pathfinder Fan Conversion