Lizardfolk/pf: Difference between revisions
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==Racial Traits== | ==Racial Traits== | ||
* '''+2 Strength, +2 Constitution:''' Lizardfolk are sturdy and strong | * '''+2 Strength, +2 Constitution:''' Lizardfolk are sturdy and strong. | ||
* '''Medium:''' Lizardfolk are Medium creatures and have no bonuses or penalties due to their size. | * '''Medium:''' Lizardfolk are Medium creatures and have no bonuses or penalties due to their size. | ||
* '''Normal Speed:''' Base speed of 30 feet. | * '''Normal Speed:''' Base speed of 30 feet. | ||
* '''Tough Scales:''' Lizardfolk have tough scaly skin, granting them a + | * '''Tough Scales:''' Lizardfolk have tough scaly skin, granting them a +1 natural armor bonus. | ||
* '''Swim:''' Lizardfolk have a swim speed of 30 feet and gain the +8 racial bonus on Swim checks | * '''Swim:''' Lizardfolk have a swim speed of 30 feet and gain the +8 racial bonus on Swim checks | ||
* '''Hold Breath:''' Lizardfolk can hold their breath for a number of rounds equal to four times their constitution score before risking drowning or suffocating. | * '''Hold Breath:''' Lizardfolk can hold their breath for a number of rounds equal to four times their constitution score before risking drowning or suffocating. | ||
* '''Claws:''' Lizardfolk possess natural claw attacks that inflict 1d4 points of damage on a successful hit. This is a primary attack, or a secondary attack if the lizardfolk wields a manufactured weapon. | * '''Claws:''' Lizardfolk possess natural claw attacks that inflict 1d4 points of damage on a successful hit. This is a primary attack, or a secondary attack if the lizardfolk wields a manufactured weapon. | ||
* '''Languages:''' Lizardfolk start speaking Draconic. Lizardfolk with a high Intelligence score can choose from Common, | * '''Quadribipedal:''' Lizardfolk are equally comfortable on two legs or four. A lizardfolk on all fours gains a 10ft racial bonus to their base movement speed and is treated as having the Run feat. Dropping to all fours is a free action that does not provoke attacks of opportunity; standing back up is a move action that does. A prone lizardfolk still needs to stand back up to return to a four-legged stance (provoking attacks of opportunity), but it also retains the option of crawling as normal. While running on all fours hands cannot be used for any other purposes. | ||
* '''Languages:''' Lizardfolk start speaking Draconic. Lizardfolk with a high Intelligence score can choose from Common, Kobold, Sylvan, Infernal, Elven |
Revision as of 17:00, 12 January 2013
Racial Traits
- +2 Strength, +2 Constitution: Lizardfolk are sturdy and strong.
- Medium: Lizardfolk are Medium creatures and have no bonuses or penalties due to their size.
- Normal Speed: Base speed of 30 feet.
- Tough Scales: Lizardfolk have tough scaly skin, granting them a +1 natural armor bonus.
- Swim: Lizardfolk have a swim speed of 30 feet and gain the +8 racial bonus on Swim checks
- Hold Breath: Lizardfolk can hold their breath for a number of rounds equal to four times their constitution score before risking drowning or suffocating.
- Claws: Lizardfolk possess natural claw attacks that inflict 1d4 points of damage on a successful hit. This is a primary attack, or a secondary attack if the lizardfolk wields a manufactured weapon.
- Quadribipedal: Lizardfolk are equally comfortable on two legs or four. A lizardfolk on all fours gains a 10ft racial bonus to their base movement speed and is treated as having the Run feat. Dropping to all fours is a free action that does not provoke attacks of opportunity; standing back up is a move action that does. A prone lizardfolk still needs to stand back up to return to a four-legged stance (provoking attacks of opportunity), but it also retains the option of crawling as normal. While running on all fours hands cannot be used for any other purposes.
- Languages: Lizardfolk start speaking Draconic. Lizardfolk with a high Intelligence score can choose from Common, Kobold, Sylvan, Infernal, Elven