Beastlands: Difference between revisions

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(New page: {{Infobox Outer Plane | name = Beastlands | rune = | align = Neutral (Chaotic) Good | layer_num = | faction = [[]] | prev = Elysium | next = Arborea | }} ==Physical Conditions== ...)
 
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==Physical Conditions==
==Physical Conditions==


Of all the planes, the Beastlands is the most untamed.  This land has no cities, towns, no citadels, just endless wilderness of all types.  Any terrain you can find on the prime can be found somewhere within the Beastlands; from meadows and forests to savannahs and veldts to plateaus and chasms.  The environment here is lush and wild, the epitome of independence - your survival is ensured by none but yourself.  Even the petitioners reflect this, as all petitioners of this plane not of a specific deity take the form of an animal upon their arrival, albeit an intelligent, articulate one.


==Magical Conditions==
==Magical Conditions==

Revision as of 20:31, 13 June 2007


Beastlands
[[Image:|Rune of Beastlands]]
Alignment Neutral (Chaotic) Good
Number of layers
Associated Faction [[]]
Inhabitants of Beastlands
Previous
Elysium
Next
Arborea

Physical Conditions

Of all the planes, the Beastlands is the most untamed. This land has no cities, towns, no citadels, just endless wilderness of all types. Any terrain you can find on the prime can be found somewhere within the Beastlands; from meadows and forests to savannahs and veldts to plateaus and chasms. The environment here is lush and wild, the epitome of independence - your survival is ensured by none but yourself. Even the petitioners reflect this, as all petitioners of this plane not of a specific deity take the form of an animal upon their arrival, albeit an intelligent, articulate one.

Magical Conditions

Abjuration
Alteration
Conjuration/Summoning
Divination
Enchantment/Charm
Illusion/Phantasm
Invocation/Evocation
Necromancy
Elemental

Spell Keys

Power Keys

Layers

Powers