Spinagon/pf
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< Spinagon
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Spinagon
CR 2 (600 XP)
always LE Small outsider (baatezu, evil, extraplanar (Baator), lawful)
Init +2; Senses darkvision 60 ft.; Perception +7
Defense AC 16, touch 13, flat-footed 13 (+1 Size, +2 Dex, +3 natural)
hp 13 (3d10-3)
Fort +2, Ref +5, Will +2
DR 5/good or silver Immune fire, poison Resist acid 10, cold 10 Offense Speed 20 ft., fly 60 ft. (average) Melee 2 talons +3 (1d3-1), 1 tail slap +3 (1d4-1) Ranged 2 spines +6 (1d3+1d4 fire)
Spell-Like Abilities (CL 3rd; concentration +4; ranged touch +5): 3/day—disguise self, produce flame 1/day—summon (level 2, 1 spinagon, 35%) Statistics Str 8, Dex 14, Con 8, Int 10, Wis 13, Cha 13 Feats Point Blank Shot, Precise Shot
Skills Bluff +7, Diplomacy +7, Fly +10, Perception +7, Sense Motive +7, Stealth +12
Skill Points 18 Languages Common, Infernal Ecology
Environment Baator
Organization individual or flock (2-5)
Treasure standard
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Spinagon Lore
DC | Result |
---|---|
12 | This creature is a spined devil, or spinagon. It is an outsider native to the Nine Hells of Baator. It is a lesser baatezu and serves greater devils as a spy and messenger. |
17 | Spined devils' spines erupt in flames when they hit. They most often pluck their spines from their bodies and throw them to strike their foes. |
22 | Spinagons have a small number of spell-like abilities to aid their attacks and their escapes. They reserve their most powerful abilities for when they have to flee. |
References
- Planescape Monstrous Compendium Appendix I, pg.29