Nalfeshnee/pf
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Nalfeshnee
CR 14 (38400 XP)
Always CE Huge outsider (chaotic, evil, extraplanar (Abyss), tanar'ri)
Init +5; Senses darkvision 60 ft., true seeing; Perception +31
Aura unholy aura (DC 23) Defense AC 29, touch 13, flat-footed 28 (+4 deflection, +1 Dex, +16 natural, –2 size)
hp 203 (14d10+126)
Fort +22, Ref +9, Will +21
DR 10/good Immune electricity, poison Resist acid 10, cold 10, fire 10 SR 25 Offense Speed 30 ft., fly 40 ft. (poor) Melee bite +23 (3d8+11/19–20), 2 claws +23 (2d6+11) Space 15 ft.; Reach 15 ft. Special Attacks unholy nimbus
Spell-Like Abilities (CL 12th; concentration +17): Constant—true seeing, unholy aura (DC 23) At will—call lightning (DC 18), feeblemind (DC 20), greater dispel magic, slow (DC 18), greater teleport (self plus 50 lbs. of objects only) Statistics Str 32, Dex 13, Con 29, Int 23, Wis 22, Cha 20 Feats Awesome Blow, Cleave, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Iron Will, Power Attack
Skills Bluff +22, Diplomacy +22, Fly +10, Intimidate +19, Knowledge (arcana) +23, Knowledge (planes) +23, Knowledge (any one other) +20, Perception +31, Sense Motive +23, Spellcraft +23, Stealth +10, Use Magic Device +22; Racial Modifier +8 on Perception
Skill Points 168 Languages Abyssal, Celestial, Draconic; telepathy 100 ft. Ecology
Environment Abyss (Woeful Escarand)
Treasure standard
Special Abilities |
Unholy Nimbus (Su): Three times per day as a free action a nalfeshnee can create a nimbus of unholy light, causing nauseating beams of writhing color to play around its body. One round later, the light bursts in a 60-foot radius. Any non-demon creature caught within this area must succeed on a DC 22 Will save or be dazed for 1d10 rounds as visions of their worse fear hound it. The save DC is Charisma-based.