Monodrone/pf
Monodrone
CR 1/2 (200 XP)
Always LN Small construct (extraplanar (Mechanus), lawful)
Init +1; Senses low-light vision, darkvision 60 ft.; Perception +2
Defense AC 14, touch 12, flat-footed 13 (+1 size, +1 Dex, +2 natural)
hp 15 (1d10+10)
Fort +0, Ref +1, Will +0
Immune construct traits Resist acid, cold, and fire resistance 10 Offense Speed 20 ft. Melee shortsword +1 (1d4-1/19-20) Melee slam +1 (1d3-1) Ranged light crossbow +3 (1d6/19-20)
Statistics Str 8, Dex 13, Con —, Int 4, Wis 10, Cha 7 Feats Dodge
Skills Craft (any) +4, Perception +2
Skill Points 1 Languages Modron SQ coordinated ally, fixed initiative (1) Usual Gear shortsword, light crossbow Ecology
Environment Mechanus
Organization varies
Treasure none
Special Abilities |
Coordinated Ally (Ex): Monodrones work exceptionally well with other lawful allies. When successfully aided on a skill check or attack roll by a lawful-aligned ally, or when aiding another lawfully aligned creature, they apply or gain a +3 bonus on their checks or attack rolls (instead of the normal +2 bonus). Furthermore, monodrones gain a +4 bonus on attack rolls against an opponent flanked by a lawful-aligned ally (instead of the normal +2 bonus).
Fixed Initiative (Ex): Monodrones are rigid in their action, even in the most chaotic situations. As a result, a monodrone's initiative check is always 1. When combat begins, a monodrone uses this number as its initiative — it never rolls an initiative check.
Focused Strike (Ex): Once per day, a monodrone can take an additional standard action in a round. This action must be identical to one it just performed. For example, a monodrone could make two melee attacks against the same target or, if a monodrone were to gain spellcasting ability, it could cast the same identical spell twice in the same round targeted on the same creature or location (assuming it is capable of casting the spell more than once). It could not, however, move, make an attack, and then move again (as the moves do not immediately follow one another).
Single Task (Ex): Monodrones are only able to focus on a single task at a time. This tightened focus in combat translated to only being able to engage a single opponent in combat. Once it attacks a creature, the monodrone continues fighting the same creature until destroyed, its opponent is defeated, or it is ordered to attack another target. A monodrone cannot attack any other creatures except its target, even if they provoke attacks of opportunity.
Skills: Monodrones have a +2 racial bonus on Perception checks.
Messenger Monodrones
Messenger monodrones have the following modifications:
Speed 20 ft., fly 40 ft.
Melee slam +0 (1d4-1)
Special Actions focused strike 1/day, recite message
Recite Message (Ex): Messenger modrons can be dictated a message in any language up to 1 minute in length. They then carry that message until a superior (a higher caste modron or an arcane spellcaster who summoned the monodrone) either dictates a new one or orders the current message forgotten. Monodrones do not understand messages not in the modron language but can still recite them exactly, regardless of language. Monodrones cannot be used to cast spells in this manner, even those with only verbal components.
For Player Characters
A monodrone familiar can be summoned using the Improved Familiar feat; an arcane spellcaster must be lawful-aligned and at least 5th level to acquire a monodrone familiar.
Monodrone Lore
DC | Result |
---|---|
10 | You can identify this creature as a modron, a construct native to the Clockwork Nirvana of Mechanus. This result reveals all construct traits. |
15 | You recognize this as a monodrone, the soldiers, laborers, and messengers of the modrons. |
20 | You know the details of focused strike and single task. |
25 | You recognize if this is a true modron, a rogue modron, or an exile. |
Reference
- Dragon #354 - Return of the Modrons, pgs.44-45,48-49