Lillend/pf
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< Lillend
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Lillend
CR 7 (3200 XP)
Usually CG Large outsider (chaotic, extraplanar (varies), good)
Init +3; Senses low-light vision, darkvision 60 ft.; Perception +13
Defense AC 20, touch 12, flat-footed 17 (+3 Dex, +8 natural, –1 size)
hp 73 (7d10+35)
Fort +7, Ref +10, Will +10
Immune poison Resist fire 10 Offense Speed 30 ft., fly 70 ft. (average) Melee +1 longsword +12/+7 (2d6+8/19-20), tail slap +6 (2d6+2 plus grab) Space 10 ft.; Reach 10 ft. Special Attacks bardic performance (20 rounds/day), constrict (2d6+5)
Spell-Like Abilities (CL 7th; concentration +11): 3/day—darkness, hallucinatory terrain (DC 18), knock, light 1/day—charm person (DC 15), speak with animals, speak with plants Bard Spells Known (CL 7th; concentration +11): 3rd (2/day)—charm monster (DC 17), cure serious wounds 2nd (4/day)—hold person (DC 16), invisibility, sound burst (DC 16), suggestion Statistics Str 20, Dex 17, Con 21, Int 14, Wis 16, Cha 19 Feats Combat Casting, Hover, Iron Will, Lightning Reflexes
Skills Bluff +14, Diplomacy +14, Fly +11, Knowledge (nature) +9, Perception +13, Perform (any) +16, Sense Motive +13, Survival +14; Racial Modifiers +4 Survival
Skill Points 56 Languages Celestial, Draconic, Sylvan Ecology
Environment Any chaotic plane
Organization solitary, pair, or choir (3–6)
Treasure standard (+1 longsword, masterwork instrument or prop)
Special Abilities |
Bardic Performance: A lillend has the bardic performance ability of a 7th-level bard, granting her access to that ability's countersong, fascinate, inspire courage, inspire competence, and suggestion aspects.
Spells: A lillend casts spells as a 7th-level bard. They favor enchantment and healing spells.
Reference
- d20 PF SRD (slightly modified)