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CR 20/MR 8 (307200 XP)
Often N Medium fey (elf, mythic)
Init +16/-4M, dual initiative; Senses low-light vision, spell perception; Perception +29
AC 30, touch 22, flat-footed 18 (+12 Dex, +8 natural)
hp 207 (18d6+144); fast healing 10
Fort +14, Ref +23, Will +17; +2 vs. enchantments
DR 10/epic
Immune disease, poison, sleep
SR 37
Speed 40 ft.
Melee +5 keen brilliant energy bastard sword +24 (1d10+17/17-20). +5 keen brilliant energy bastard sword +24 (1d10+17/17-20)
Special Attacks gaze, mythic power (8/day, surge +1d10)
Spell-Like Abilities (CL 18th; concentration +29):
Constant—speak with plants, tongues, water breathing
At will—detect thoughts (DC 23), displacement, freedom, greater dispel magic, greater invisibility, greater teleport (self plus 50 lbs. of objects only), haste, heal, knock, spell turning

Str 21, Dex 35, Con 27, Int 28, Wis 23, Cha 32
Base Atk +9; CMB +14; CMD 36

Feats Alertness, Combat Casting, Combat Reflexes, Dodge, Improved InitiativeM, Mobility, Spring AttackM, Two-Weapon FightingM, Weapon FinesseM
Skills Bluff +32, Craft (any) +30, Diplomacy +32, Disguise +32, Escape Artist +33, Intimidate +29, Knowledge (history) +27, Knowledge (local) +30, Knowledge (nature) +30, Knowledge (planes) +27, Linguistics +27, Perception +29, Sense Motive +27, Sleight of Hand +33, Stealth +33
Languages Aboleth, Abyssal, Aquan, Auran, Celestial, Common, Draconic, Dwarven, Elven, Ignan, Infernal, Qualith (written), Rilmani, Sylvan, Terran, Thri-kreen, Tir, Undercommon; tongues
SQ change shape (alter self, Small or Medium humanoid), eldritch breach, elven magic, fickle attack, flash of omniscience, leShay weapons, master dilettante, no one of consequence, vanishing move, weapon familiarity
Environment Any
Organization Solitary
Treasure Standard
Special Abilities

Gaze (Su): As charm monster, 30 feet, Will DC 30 negates. The save DC is Charisma-based.

LeShay Weapons (Su): Each leShay carries two personal melee weapons that she manifests from her own life essence. The weapon can change form as she shifts from class to class, typically appearing as a bastard sword (one in each hand). When not in combat, the weapons simply do not exist, but leShay can "draw" their weapons from nowhere as a free action. LeShay weapons are considered light weapons for a leShay, regardless of their size.

Spell Perception (Su): A leShay automatically notices spellcasting within 60 feet. The leShay automatically pinpoints the location of the caster, identifies the spell being cast, and knows the intended target or area of the spell.


  • Epic Level Handbook, pp.202-203
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