Fundamental/pf
While for the most part fundamentals are identical statistically, they can be divided into four categories, each of which varies slightly. These can generally be thought of as gaseous, liquid, solid, and energetic fundamentals. In addition, each fundamental has the subtype of the elements composing it, and the appropriate home plane for its element. There is no Positive or Negative fundamental.
A fundamental can always see perfectly in its native element. When exposed to their opposing element in any significant quantities, pure or not, fundamentals take one damage per round until removed from that element. Fundamental slam attacks could as the energy type most associated with their native element:
Fire, Magma, Radiance | Fire |
Ash, Ice | Cold |
Ooze | Acid |
Lightning | Electricity |
Air | Sonic |
Other | None |
Air, Ash, Dust, Smoke, Steam, Vacuum
Gaseous Fundamental
CR 1/4 (100 XP)
Always N Tiny outsider (air/earth/fire/water, elemental, extraplanar (varies))
Init +2; Senses darkvision 60 ft.; Perception -2
Defense AC 14, touch 14, flat-footed 12 (Dex +2, Size +2)
hp 4 (1d10-1)
Fort +2, Ref +5, Will -1
Immune elemental traits, own element Weaknesses opposing element Offense Speed Fly 60 ft. (perfect) Melee slam -1 (1d2-4 element) Space 1 ft.; Reach 0 ft.
Statistics Str 2, Dex 15, Con 8, Int 1, Wis 5, Cha 5 Feats Flyby Attack
Skills Stealth +6; Racial Modifier +8 in own element
Skill Points 1 Languages none Ecology
Environment Elemental Plane
Organization solitary or flock (2-20)
Treasure none
|
Fire, Lightning, Radiance
Energy Fundamental
CR 1/4 (100 XP)
Always N Tiny outsider (air/earth/fire/water, elemental, extraplanar (varies))
Init +2; Senses darkvision 60 ft.; Perception -2
Defense AC 15, touch 14, flat-footed 13 (Dex +2, Size +2, Natural +1)
hp 4 (1d10-1)
Fort +2, Ref +5, Will -1
Immune elemental traits, own element Weaknesses opposing element Offense Speed Fly 45 ft. (perfect) Melee slam -1 (1d2-4 element) Space 1 ft.; Reach 0 ft.
Statistics Str 2, Dex 15, Con 8, Int 1, Wis 5, Cha 5 Feats Flyby Attack
Skills Stealth +6; Racial Modifier +8 in own element
Skill Points 1 Languages none Ecology
Environment Elemental Plane
Organization solitary or flock (2-20)
Treasure none
|
Magma, Ooze, Water
Liquid Fundamental
CR 1/4 (100 XP)
Always N Tiny outsider (air/earth/fire/water, elemental, extraplanar (varies))
Init +2; Senses darkvision 60 ft.; Perception -2
Defense AC 15, touch 14, flat-footed 13 (Dex +2, Size +2, Natural +1)
hp 4 (1d10-1)
Fort +2, Ref +5, Will -1
Immune elemental traits, own element Weaknesses opposing element Offense Speed Fly 30 ft. (perfect) Melee slam -1 (1d2-4 element) Space 1 ft.; Reach 0 ft.
Statistics Str 2, Dex 15, Con 8, Int 1, Wis 5, Cha 5 Feats Flyby Attack
Skills Stealth +6; Racial Modifier +8 in own element
Skill Points 1 Languages none Ecology
Environment Elemental Plane
Organization solitary or flock (2-20)
Treasure none
|
Earth, Ice, Mineral, Salt
Solid Fundamental
CR 1/4 (100 XP)
Always N Tiny outsider (air/earth/fire/water, elemental, extraplanar (varies))
Init +2; Senses darkvision 60 ft.; Perception -2
Defense AC 16, touch 14, flat-footed 14 (Dex +2, Size +2, Natural +2)
hp 4 (1d10-1)
Fort +2, Ref +5, Will -1
Immune elemental traits, own element Weaknesses opposing element Offense Speed Fly 20 ft. (perfect) Melee slam -1 (1d2-4 element) Space 1 ft.; Reach 0 ft.
Statistics Str 2, Dex 15, Con 8, Int 1, Wis 5, Cha 5 Feats Flyby Attack
Skills Stealth +6; Racial Modifier +8 in own element
Skill Points 1 Languages none SQ element glide Ecology
Environment Elemental Plane
Organization solitary or flock (2-20)
Treasure none
|
Fundamental Lore
DC | Result |
---|---|
10 | You can identify this creature as a fundamental, a basic elemental being native to the Inner Planes. This result identifies all outsider and elemental traits. |
15 | Fundamentals are harmless beings that are little more than the moths or fireflies of the Inner Planes. |
20 | These creatures are at the center of a philosophical debate over the nature of life as opposed to animated objects. |
Reference
- Planescape MCIII, pp.46-47