CR 23 (819200 XP)
Male human ranger 20/champion 6
CN Medium humanoid
Init +14; Senses blindsense 30 ft.; Perception +33
AC 30, touch 18, flat-footed 30 (+0 Dex, +7 armor, +3 enhancement, +5 deflection, +5 natural)
hp 240 (20d10+100+30)
Fort +17, Ref +18, Will +14; +4 vs. sonic dmg
Defensive Abilities hard to kill, improved evasion
Immune environmental effects, fire (120 points), gas
Resist sonic 30
Speed 40 ft.
Melee +2 bane (giant) bastard sword (2H) +30/+25/+20/+25 (1d10+12, 19-20/x2, +2d6 vs. giants)
Special Attacks champion's strike, favored enemy (aberrations +2, elves +2, evil outsiders +4, giants +8, undead +2), master hunter, mythic power (15/day, surge +1d8)
Ranger Spells Prepared (CL 17th; concentration +23):
(6/6/5/4, DC 16+level)
4th—cure serious woundsM, freedom of movement, nondetection (2)
Before Combat Duke Darkwood casts augmented mythic barkskin, protection from energy (fire), mythic resist energy (sonic), freedom of movement, and longstrider in that order. Further, each day he casts nondetection and life bubble on himself when he awakens, and a second nondetection before he goes to bed.
During Combat Should things descend to direct combat, Darkwood shows no hesitation in striking at his enemies directly with his enchanted blade, totally confident through decades of experience at his abilities in melee against any sort of foe. He constantly uses Power Attack in concert with Furious Focus, first using Greater Sunder coupled with Vital Strike and Devastating Strike to destroy his opponent's equipment before striking at the person themselves.
Base Statistics Without augmented mythic barkskin, protection from energy, mythic resist energy, freedom of movement, longstrider, and life bubble, Darkwood's statistics are AC 25, touch 18, flat-footed 25; DR none; Immune none; Resist none; no save bonus vs. sonic; Speed 30 ft.
Str 26, Dex 18, Con 20, Int 18, Wis 23, Cha 21
Feats Alertness, Cleave, Combat Casting, Critical Focus, Devastating Strike, Endurance, Favored Defense, Furious Focus, Great Cleave, Greater Sunder, Improved Initiative, Improved Sunder, Iron WillM, Lightning Reflexes, Mythic Spell Lore, Power AttackM, Skill Focus (K:Planes), Staggering Critical, Stunning Critical, Unwritten Destiny, Vital Strike, Weapon Focus (Blades, Heavy)
Skills Bluff +25, Diplomacy +25, Intimidate +28, Knowledge (Local) +24, Knowledge (Nature) +27, Knowledge (Planes) +30, Knowledge (Religion) +24, Perception +33, Sense Motive +33, Stealth +27, Survival +29
SQ amazing initiative, camouflage, endless hatred, favored terrain (mountain +4, plains +2, urban +4, Ysgard +4), force of will, hide in plain sight, hunter's bond (companions), imprinting hand, improved quarry, longevity, maximized critical, master hunter, mythic saving throws, mythic sight, penetrating damage, recuperation, swift tracker, track +10, wild empathy +24, woodland stride
Gear +2 bane (giant) bastard sword, splint mail +3, boots of teleportation, brooch of shielding, ioun stone (iridescent spindle), portable hole, ring of protection +5
- Factol's Manifesto, pg.61
- The Strange Saga of Duke Rowan Darkwood