Timaresh:Spark Hunter base

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Spark Hunter base
CR (400 XP)
Nongendered hamatula ranger (battle scout) 10
LE Medium outsider (baatezu, evil, extraplanar, lawful)
Init +6; Senses darkvision 60 ft., see in darkness; Perception +21
Defense
AC 26, touch 16, flat-footed 20 (+6 Dex, +10 natural)
hp 138 (12d10+72)
Fort +8+6, Ref +8+6, Will +4+2+2
Defensive Abilities barbed defense
DR 10/good
Immune fire, poison
Resist acid 10, cold 10
SR 22
Offense
Speed 30 ft.
Melee 2 claws +18 (2d8+6/19-20 plus fear and grab)
Special Attacks fear, impale 3d8+9
Spell-Like Abilities (CL 12th; concentration +16):
At will—greater teleport (self plus 50 lbs. of objects only), hold person (DC 17), major image (DC 17), produce flame, pyrotechnics (DC 16), scorching ray (2 rays only)
1/day—order's wrath (DC 18), summon (level 4, 1 hamatula 35%), unholy blight (DC 18)
Tactics
During Combat
Statistics

Str 23, Dex 23, Con 22, Int 12, Wis 15, Cha 18
Base Atk +12; CMB +18; CMD 34

Feats Alertness, Cleave, Combat Reflexes, Improved Critical (claws), Iron Will, Power Attack
Skills Acrobatics +3 +6 +6=+15, Diplomacy +3 +4 +6=+13, Intimidate +3 +4 +12=+19, Knowledge (planes) +3 +1 +12=+16, Perception +3 +2 +12 +4=+21, Sense Motive +3 +2 +12 +4=+21, Spellcraft +3 +1 +8=+12, Stealth +3 +6 +4=+13, Survival +0 +2 +12=+14
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.
Special Abilities

Barbed Defense (Su): A creature that strikes a hamatula with a melee weapon, an unarmed strike, or a natural weapon takes 1d8+6 points of piercing damage from the devil's barbs. Melee weapons with reach do not endanger a user in this way.

Fear (Su): A barbed devil's fear attack affects any creature it damages with its claws. A DC 20 Will save resists this effect, otherwise the victim becomes frightened for 1d4 rounds. This is a mind-affecting fear effect. The save DC is Charisma-based.

Impale (Ex): A barbed devil deals 3d8+9 points of piercing damage to a grabbed opponent with a successful grapple check.