Terlen/pf

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Terlen
CR 3 (800 XP)
Always N(E) Medium magical beast (Aquatic, Extraplanar)
Init +2; Senses low-light vision; Perception +17
Defense
AC 20, touch 12, flat-footed 18 (+2 Dex, +8 natural)
hp 30 (4d10+8)
Fort +6, Ref +6, Will +1
Offense
Speed 5 ft., fly 60 ft. (average), swim 60 ft.
Melee bite +7 (1d8+3)
Statistics

Str 16, Dex 14, Con 14, Int 1, Wis 11, Cha 7
Base Atk +4; CMB +7; CMD 19 (cannot be tripped)

Feats Alertness, Skill Focus (Stealth)
Skills Fly +5, Perception +4, Stealth +14, Survival +1, Swim +7; Racial Modifiers +8 Stealth
SQ amphibious, camouflage
Ecology
Environment Any in or near water (Lower Neutral Planes)
Organization Solitary or school (2-8)
Treasure None
Special Abilities

Camouflage (Ex): Due to their ability to shift the coloration of their skin, terlens can use the Stealth skill to hide even if the terrain doesn't grant cover or concealment.