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CR 2 (600 XP)
always LE Small outsider (baatezu, evil, extraplanar (Baator), lawful)
Init +2; Senses darkvision 60 ft.; Perception +7
AC 16, touch 13, flat-footed 13 (+1 Size, +2 Dex, +3 natural)
hp 13 (3d10-3)
Fort +2, Ref +5, Will +2
DR 5/good or silver
Immune fire, poison
Resist acid 10, cold 10
Speed 20 ft., fly 60 ft. (average)
Melee 2 talons +3 (1d3-1), 1 tail slap +3 (1d4-1)
Ranged 2 spines +6 (1d3+1d4 fire)
Spell-Like Abilities (CL 3rd; concentration +4; ranged touch +5):
3/day—disguise self, produce flame
1/day—summon (level 2, 1 spinagon, 35%)

Str 8, Dex 14, Con 8, Int 10, Wis 13, Cha 13
Base Atk +3; CMB +1; CMD 13

Feats Point Blank Shot, Precise Shot
Skills Bluff +7, Diplomacy +7, Fly +10, Perception +7, Sense Motive +7, Stealth +12
Skill Points 18
Languages Common, Infernal
Environment Baator
Organization individual or flock (2-5)
Treasure standard

Spinagon Lore

Knowledge (the planes)
DC Result
12 This creature is a spined devil, or spinagon. It is an outsider native to the Nine Hells of Baator. It is a lesser baatezu and serves greater devils as a spy and messenger.
17 Spined devils' spines erupt in flames when they hit. They most often pluck their spines from their bodies and throw them to strike their foes.
22 Spinagons have a small number of spell-like abilities to aid their attacks and their escapes. They reserve their most powerful abilities for when they have to flee.


  • Planescape Monstrous Compendium Appendix I, pg.29
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