Kocrachon/pf

From Timaresh
< Kocrachon
Revision as of 01:48, 14 April 2019 by Idran (talk | contribs) (Created page with "{{convert}} {{stat PF| cr = 5 | al = Always LE | sz = m | type = out | stype = baatezu, evil, extraplanar (Baator), lawful | init = 4 | sense = darkvision 60 ft., see in darkn...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Kocrachon
CR 5 (1600 XP)
Always LE Medium outsider (baatezu, evil, extraplanar (Baator), lawful)
Init +4; Senses darkvision 60 ft., see in darkness; Perception +11
Defense
AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 39 (6d10+6)
Fort +8, Ref +6, Will +9
DR 5/good
Immune fire, poison
Resist acid 10, cold 10
SR 14
Offense
Speed 30 ft., fly 60 ft. (average)
Melee bite +9 (1d6+3 plus disease) and 2 claw +9 (1d4+3)
Special Attacks cause pain
Statistics

Str 16, Dex 19, Con 13, Int 17, Wis 14, Cha 16
Base Atk +6; CMB +9; CMD 23

Feats Great Fortitude, Iron Will, Skill Focus (Heal)
Skills Fly +10, Heal +14, Intimidate +9, Knowledge (arcana) +12, Knowledge (nature) +12, Knowledge (planes) +12, Perception +11, Sense Motive +14, Spellcraft +9
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.
SQ healing fluid
Ecology
Environment any (Baator)
Organization solitary
Treasure double
Special Abilities

Cause Pain (Su): By striking at the right spot, a kocrachon can cause debilitating pain in their targets. When attacking with any bladed weapon, in addition to damage dealt, a kocrachon can force their target to pass a DC 16 Fortitude save or be nauseated until receiving any amount of healing. A creature that succeeds at this saving throw, or who recovers from the effect, is immune to that kocrachon's cause pain for 24 hours.

Disease (Su): Devil Chills: Bite—injury; save Fort DC 14; onset 1d4 days; frequency 1/day; effect 1d4 Str damage; cure 3 consecutive saves. The save DC is Constitution-based.

Unlike most diseases, a kocrachon can choose whether or not to attempt to infect their target.

Healing Fluid (Su): When making a bite attack, a kocrachon can choose to instead inject a healing fluid into their target. In lieu of causing damage, the kocrachon will instead heal that same amount.

Reference

  • Book of Vile Darkness, pp.175-176
  • Planes of Law: Monstrous Supplement, pp.10-11