Duodrone/pf
Duodrone
CR 1 (400 XP)
Always LN Small construct (extraplanar (Mechanus), lawful)
Init -1; Senses low-light vision, darkvision 60 ft.; Perception +6
Defense AC 15, touch 10, flat-footed 15 (+1 size, -1 Dex, +5 natural)
hp 21 (2d10+10)
Fort +0, Ref -1, Will +0
Immune construct traits Resist acid, cold, and fire resistance 10 Offense Speed 20 ft. Melee mwk spear +5 (1d8+4/x3) Ranged mwk spear +0 (1d8+3/x3)
Statistics Str 16, Dex 9, Con —, Int 6, Wis 10, Cha 8 Feats Monkey Grip
Skills Craft (any) +3, Perception +6
Skill Points 2 Languages Modron SQ coordinated ally, fixed initiative (0) Usual Gear mwk spear Ecology
Environment Mechanus
Organization varies
Treasure none
Special Abilities |
Coordinated Ally (Ex): Duodrones work exceptionally well with other lawful allies. When successfully aided on a skill check or attack roll by a lawful-aligned ally, or when aiding another lawfully aligned creature, they apply or gain a +3 bonus on their checks or attack rolls (instead of the normal +2 bonus). Furthermore, duodrones gain a +4 bonus on attack rolls against an opponent flanked by a lawful-aligned ally (instead of the normal +2 bonus).
Fixed Initiative (Ex): Duodrones are rigid in their action, even in the most chaotic situations. As a result, a duodrone's initiative check is always 0. When combat begins, a duodrone uses this number as its initiative — it never rolls an initiative check.
Focused Strike (Ex): Once per day, a duodrone can take an additional standard action in a round. This action must be identical to one it just performed. For example, a duodrone could make two melee attacks against the same target or, if a duodrone were to gain spellcasting ability, it could cast the same identical spell twice in the same round targeted on the same creature or location (assuming it is capable of casting the spell more than once). It could not, however, move, make an attack, and then move again (as the moves do not immediately follow one another).
Skills: Duodrones have a +2 racial bonus on Perception checks.
Duodrone Lore
DC | Result |
---|---|
10 | You can identify this creature as a modron, a construct native to the Clockwork Nirvana of Mechanus. This result reveals all construct traits. |
16 | You recognize this as a duodrone, a modron devoted to more complex but still basic tasks and duties. |
20 | You know the details of focused strike and single task. |
26 | You recognize if this is a true modron, a rogue modron, or an exile. |
Reference
- Dragon #354, pgs.45,48