Duodrone/pf: Difference between revisions

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{{convert}}
{{stat PF|
{{stat PF|
cr = 2 |
cr = 1 |
al = Always LN |
al = Always LN |
sz = s |
sz = s |
Line 8: Line 9:
sense = low-light vision, darkvision 60 ft.; Perception +6 |
sense = low-light vision, darkvision 60 ft.; Perception +6 |
lang = Modron |
lang = Modron |
ac = 15 |
ac = 13 |
touchac = 10 |
touchac = 10 |
flatac = 15 |
flatac = 13 |
acsource = +1 size, -1 Dex, +5 natural |
acsource = +1 size, -1 Dex, +3 natural |
hd = 2 |
hd = 2 |
imm = construct traits |
imm = construct traits |
Line 19: Line 20:
w = 0 |
w = 0 |
spd = 20 ft. |
spd = 20 ft. |
melee1 = mwk spear +5 (1d8+4/x3) |
melee1 = mwk spear +4 (1d8+3/x3) |
range1 = mwk spear +0 (1d8+3/x3) |
range1 = mwk spear +0 (1d8+3/x3) |
bab = 2 |
bab = 2 |
str = 16 |
str = 14 |
dex = 9 |
dex = 9 |
int = 6 |
int = 6 |
Line 67: Line 68:


==Reference==
==Reference==
* {{cite |title=Dragon #354 |pagenum=pgs.45,48}}
* {{cite |title=Dragon #354 - Return of the Modrons|pagenum=pgs.45,48}}

Latest revision as of 17:40, 16 December 2010

Duodrone
CR 1 (400 XP)
Always LN Small construct (extraplanar (Mechanus), lawful)
Init -1; Senses low-light vision, darkvision 60 ft.; Perception +6
Defense
AC 13, touch 10, flat-footed 13 (+1 size, -1 Dex, +3 natural)
hp 21 (2d10+10)
Fort +0, Ref -1, Will +0
Immune construct traits
Resist acid, cold, and fire resistance 10
Offense
Speed 20 ft.
Melee mwk spear +4 (1d8+3/x3)
Ranged mwk spear +0 (1d8+3/x3)
Statistics

Str 14, Dex 9, Con —, Int 6, Wis 10, Cha 8
Base Atk +2; CMB +3; CMD 12

Feats Monkey Grip
Skills Craft (any) +3, Perception +6
Skill Points 2
Languages Modron
SQ coordinated ally, fixed initiative (0)
Usual Gear mwk spear
Ecology
Environment Mechanus
Organization varies
Treasure none
Special Abilities

Coordinated Ally (Ex): Duodrones work exceptionally well with other lawful allies. When successfully aided on a skill check or attack roll by a lawful-aligned ally, or when aiding another lawfully aligned creature, they apply or gain a +3 bonus on their checks or attack rolls (instead of the normal +2 bonus). Furthermore, duodrones gain a +4 bonus on attack rolls against an opponent flanked by a lawful-aligned ally (instead of the normal +2 bonus).

Fixed Initiative (Ex): Duodrones are rigid in their action, even in the most chaotic situations. As a result, a duodrone's initiative check is always 0. When combat begins, a duodrone uses this number as its initiative — it never rolls an initiative check.

Surge of Strength (Ex): As a swift action once per day, a duodrone can gain a +4 bonus to its Strength. This bonus lasts until the duodrone's next turn.

Skills: Duodrones have a +2 racial bonus on Perception checks.

Duodrone Lore

Knowledge (the planes)
DC Result
10 You can identify this creature as a modron, a construct native to the Clockwork Nirvana of Mechanus. This result reveals all construct traits.
16 You recognize this as a duodrone, a modron devoted to more complex but still basic tasks and duties.
21 You know the details of surge of strength.
26 You recognize if this is a true modron, a rogue modron, or an exile.


Reference

  • Dragon #354 - Return of the Modrons, pgs.45,48