Warforged/pf
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Racial Traits
- Ability Adjustments: +2 Con, -2 Wis, -2 Cha. Warforged are sturdy, but were created with little sense of personal identity.
- Senses: low light vision, darkvision (60 feet).
- Light Fortification: Whenever a sneak attack or critical hit is scored against a warforged, there is a 25% chance that the extra damage is negated and damage is rolled normally.
- Composite Body: Warforged bodies are composed of stone, metal and wood, and thus are vulnerable to effects which target creatures composed of these substances, like heat metal, repel wood, and the rust monster's rusting touch. Spells which target objects only (such as stone shape) have no effect on a warforged.
- Construct (Living Construct): Warforged are living constructs.
- Slam: Warforged gain a slam attack as a primary natural weapon, dealing 1d4 points of damage.
- Focused Training: Warforged gain a +2 bonus to one skill, and treat that skill as a class skill for all classes.
- Endurance: Warforged receive Endurance as a bonus feat. Note that living constructs do not eat, drink or breathe, and cannot become fatigued.
- Plating: Warforged bodies are usually fitted with reinforced plating which replicates one type of mundane armor. The choice of whether to fit a warforged with such plating is made at 1st level, after which it cannot be added or removed. The warforged does not need to pay for this plating any more than a human needs to pay for their skin, and it does not count against his encumbrance (though it may still reduce his speed). Due to its integration with its wearer, plating is treated as masterwork armor; in addition its arcane spell failure is reduced by 10% and its Armor Check Penalty by 2, while its maximum Dex bonus is increased by 1. Plating may not be constructed of special materials unless you select the appropriate [Warforged] feat at 1st level, though you may have it enchanted afterwards (the warforged must be present at all times while his body is enchanted).