Psurlon/pf
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< Psurlon
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Elder Psurlon
CR 7 (3200 XP)
Usually NE Medium aberration (Psionic)
Init +7; Senses blindsight 60 ft., darkvision 120 ft.; Listen +13, Spot +3
Defense AC 18, touch 14, flat-footed 14 (+3 Dex, +1 dodge, +4 inertial armor)
hp 66 (12d8+12)
Fort +5, Ref +7, Will +11
DR 10/magic Immune sleep, charm, compulsion effects Offense Speed 30 ft. Melee 2 claws +12 (1d6+1), bite +12 (1d6+1) Space 5 ft.; Reach 5 ft.
Psi-Like Abilities (ML 12th; concentration +17; ranged touch +12): At will—concussion blast (4d6, two targets), inertial armor, psionic suggestion (ML 3rd, one target, DC 17), read thoughts (DC 17) 3/day—brain lock (all types, DC 17), cloud mind (DC 17), psionic dimension door 1/day—energy bolt (12d6, DC 21), psionic dominate (all types, DC 21), psionic suggestion (five targets, DC 17), telekinetic maneuver (+19 CMB modifier), telekinetic thrust (425 lb., DC 18) Statistics Str 13, Dex 16, Con 12, Int 21, Wis 17, Cha 21 Feats Combat Manifestation, Dodge, Improved Initiative, Improved Natural Attack (claw), Weapon Finesse
Skills Bluff +20, Diplomacy +9, Escape Artist +22, Heal +15, Intimidate +12, Knowledge (dungeoneering) +20, Knowledge (psionics) +20, Perception +16, Psicraft +20, Sense Motive +18, Survival +18
Skill Points 108 Languages Undercommon; telepathy 250 ft. Ecology
Environment warm desert
Organization solitary, pair, team (3-6 plus 1 elder psurlon), cluster (8-14 plus 1 elder psurlon), or strike team (3-6 plus 1 elder psurlon and 1 giant psurlon)
Treasure standard
Special Abilities |
Skills: Psurlons gain a +4 racial bonus on Escape Artist checks due to their soft and flexible bodies.
References
- Lords of Madness, pp.162-165