Tridrone/pf

From Timaresh
< Tridrone
Revision as of 18:56, 18 December 2009 by Idran (talk | contribs) (Created page with '__NOTOC__ {{stat PF| cr = 2 | al = Always LN | sz = m | type = cns | stype = extraplanar (Mechanus), lawful | init = +1 | sense = all-around vision, low-light vision, darkvision …')
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Tridrone
CR 2 (600 XP)
Always LN Medium construct (extraplanar (Mechanus), lawful)
Init ++1; Senses all-around vision, low-light vision, darkvision 60 ft.; Perception +9 (+13 sight)
Defense
AC 14, touch 11, flat-footed 13 (+1 Dex, +3 natural)
hp 36 (3d10+20)
Fort +1, Ref +2, Will +2
Immune construct traits
Resist acid, cold, and fire resistance 10
Offense
Speed 30 ft., climb 30 ft.
Melee 3 mwk shortspear +5 (1d6+2)
Ranged 3 mwk shortspear +4 (1d6+2)
Statistics

Str 14, Dex 13, Con —, Int 10, Wis 12, Cha 10
Base Atk +3; CMB +5; CMD 16

Feats Combat Reflexes, Multiweapon Fighting
Skills Perception +9 (+13 sight), Survival +7
Skill Points 6
Languages Common, Modron
SQ all-around vision, coordinated ally, fixed initiative (2)
Usual Gear 3 mwk shortspears
Ecology
Environment Mechanus
Organization varies
Treasure none
Special Abilities

All-Around Vision (Ex): The sensory organs on all sides of a tridrone allow it to look in any direction, bestowing a +4 racial bonus on Perception checks for visual stimuli. Opponents gain no flanking bonuses when attacking a tridrone.

Coordinated Ally (Ex): Tridrones work exceptionally well with other lawful allies. When successfully aided on a skill check or attack roll by a lawful-aligned ally, or when aiding another lawfully aligned creature, they apply or gain a +3 bonus on their checks or attack rolls (instead of the normal +2 bonus). Furthermore, tridrones gain a +4 bonus on attack rolls against an opponent flanked by a lawful-aligned ally (instead of the normal +2 bonus).

Fixed Initiative (Ex): Tridrones are rigid in their action, even in the most chaotic situations. As a result, a tridrone's initiative check is always 2. When combat begins, a tridrone uses this number as its initiative — it never rolls an initiative check.

Skills: Tridrones have a +2 racial bonus on Perception checks.

Tridrone Lore

Knowledge (the planes)
DC Result
10 You can identify this creature as a modron, a construct native to the Clockwork Nirvana of Mechanus. This result reveals all construct traits.
18 You recognize this as a tridrone, a supervisory modron.
23 You know the details of all-around vision.
28 You recognize if this is a true modron, a rogue modron, or an exile.


Reference

  • Dragon #354, pgs.45,48