Water genasi/pf
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Water Genasi, 1st-level warrior
CR 1/2 (200 XP)
Often N Medium outsider (extraplanar (Water), water, native)
Init +0; Senses Darkvision 60 ft.; Perception +0
Defense AC 12, touch 10, flat-footed 12 (+2 armor)
hp 6 (1d10+1)
Fort +3, Ref +0, Will +0; +1 against water
Offense Speed 30 ft., swim 30 ft. Melee Trident +2 (1d8) Space 5 ft.; Reach 5 ft.
Spell-Like Abilities (CL 1stth; concentration Expression error: Unexpected < operator.Expression error: Unrecognized word "st".): 1/day—create water Statistics Str 10, Dex 11, Con 12, Int 11, Wis 10, Cha 8 Feats Weapon Focus (trident)
Skills Diplomacy +0, Swim +4
Skill Points 2 Languages Common, Aquan Usual Gear trident, leather armor Ecology
Environment Any
Organization Solitary
Treasure Standard
Special Abilities |
Water Resistance (Ex): Water genasi gain a +1 racial bonus on all saving throws against water spells and effects. This bonus increases by +1 for every five additional levels the genasi attains. Water genasi are able to breathe underwater.
Racial Traits
- +2 Constitution, -2 Charisma: Water genasi have high endurance, but are cold and emotionally distant.
- Medium: Water genasi are Medium creatures and have no bonuses or penalties due to their size.
- Normal speed: Water genasi have a base speed of 30 feet. They swim at a speed of 30 feet.
- Darkvision: Water genasi can see in the dark up to 60 feet.
- Spell-Like Ability: Water genasi can use create water once per day as a spell-like ability. The caster level for this ability equals the water genasi's class level.
- Water Resistance (Ex): +1 racial bonus on saving throws against all water spells and effects. This bonus increases by +1 for every five class levels.
- Water Breathing: Water genasi can breathe underwater, and thus are immune to drowning.
- Outsider: Water genasi are native outsiders.
- Languages: Water genasi begin play speaking Common and Aquan. Water genasi with high Intelligence scores can choose from the following: Auran, Elven, Ignan, and Terran.
- Level Adjustment: +1.