Vlaakith CLVII/pf

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Vlaakith CLVII
CR 26 (2457600 XP)
Female {{{folk}}} wizard (necromancer) 20/archmage 8
CE Medium undead
Init +26; Senses darkvision 120 ft., life sight, robe of eyes; Perception +41
Aura fear (60-ft. radius, DC 29)
Defense
AC 32, touch 24, flat-footed 31 (+8 armor, +4 deflection, +6 Dex, +1 dodge, +3 insight)
hp 254 (20d6+160+24)
Fort +6, Ref +14, Will +15; +8 resistance vs. spells and SLAs
Defensive Abilities channel resistance +4, displacement (50% miss chance), hard to kill, rejuvenation
DR 15/bludgeoning and magic; 10/adamantine (150 points)
Immune cold, electricity, fire, flanking, flat-footed, surprise, undead traits
Offense
Speed 30 ft
Melee +5 dancing vorpal silver sword +18/+13 (2d6+8, 19-20/x2)
Melee touch +13/+8 (1d8+12 negative plus paralyzing touch)
Special Attacks mythic power (19/day, surge +1d10), paralyzing touch (DC 29), power over undead (16/day)
Domain Spell-Like Abilities (CL 20th; concentration +23):
Each level 1/day:

8th—cloak of chaos or unholy aura
7th—blasphemy or word of chaos
6th—animate objects or create undead
5th—dispel good or dispel law
4th—chaos hammer or unholy blight
3th—magic circle against good or magic circle against law
2th—align weapon (chaos or evil only)

1th—protection from good or protection from law
Psi-Like Abilities (ML 12th; concentration +21):
3/day—concealing amorpha, far hand, psionic daze, psionic dimension door
1/day—psionic plane shift (self only), telekinetic thrust
Wizard Spells Prepared (CL 20th; concentration +33):
(4/8*/7*/7*/11*/7*/6*/6*/6*/6*, DC 23+level; *: Greater Spell Focus, DC 27+level)

9th—foresight(M), gate, empowered spell turning, time stop x2, wail of the banshee*, wish(M)
8th—empowered circle of death* x3, horrid wilting*, protection from spells, screen x2
7th—extended eyebite* x3, finger of death(M)*, greater teleport x2, waves of exhaustion
6th—disintegrate*(M) x2, empowered enervation* x2, greater dispel magic x2, true seeing
5th—dismissal (DC special), magic jar* x2, phantasmal web, suffocation*, empowered vampiric touch*(M) x2, waves of fatigue
4th—animate dead*(M) x2, contagion*, dimensional anchor x2, enervation* x2, extended haste(M) x2, scrying, stoneskin, extended versatile weapon
3th—dispel magic(M) x2, displacement, enter image, empowered ray of enfeeblement x2, slow*, extended spectral hand
2th—bull's strength, detect thoughts x2, mirror image, touch of idiocy x3, web
1th—disguise self, magic missile x2, obscuring mist, ray of enfeeblement x2, shield x2, unseen servant
0—detect magic, mage hand, open/close, prestidigitation

Prohibited Schools Enchantment, Evocation
Tactics
During Combat Queen Vlaakith prefers to begin fights by casting empowered time stop via arcane metamastery, casting as many of her initial defenses as possible: round 1, mythic foresight and quickened displacement; round 2, stoneskin and quickened protection from spells; round 3, empowered spell turning; round 4, extended mythic haste, and round 5, true seeing; given that it's unknown how many of these she will be able to cast in any given combat, her stats incorporate only the first two rounds of these effects. Once her defenses are in place, she unleashes her dancing silver sword against the most dangerous foe, and begins a full onslaught of attack spells against her foes, focusing on area of effect spells so as to end the danger quickly. Her second time stop is saved for a secondary suite of defensive spells should it prove necessary after a retreat.
Morale Should Queen Vlaakith lose half of her undead minions and bodyguards, or be reduced to half health, she immediately casts greater teleport to escape to a safe spot (within the Palace of Whispers, her reliquary), healing as possible, and re-enchanting a set of defenses upon herself before returning to battle. Far too confident to believe she could ever be defeated, and too paranoid of being destroyed too far from her phylactery to reform, she never retreats off-plane.
Base Statistics Without the above-mentioned defensive spells, Queen Vlaakith's statistics are AC 29, touch 21, flat-footed 28; Ref +12; no special saves; Defensive Abilities channel resistance +4, hard to kill, rejuvenation; DR 15/bludgeoning and magic; Immune cold, electricity, fire, flanking, undead traits
Statistics

Str 16, Dex 22, Con —, Int 36, Wis 16, Cha 28
Base Atk +10; CMB +13; CMD 29

Feats Command Undead(M), Craft Wondrous Item, Dodge, Empower Spell, Extend Spell, Forge Ring, Great Fortitude, Greater Spell Focus (Necromancy), Greater Spell Focus (Transmutation), Greater Spell Penetration, Improved Channel, Improved Initiative(M), Martial Weapon Proficiency (greatsword), Scribe Scroll, Spell Focus (Necromancy)(M), Spell Focus (Transmutation)(M), Spell Penetration
Skills Craft (alchemy) +36, Craft (metalwork) +36, Diplomacy +29, Fly +29, Intimidate +29, Knowledge (Arcana) +36, Knowledge (Dungeoneering) +36, Knowledge (History) +36, Knowledge (Nobility) +36, Knowledge (Planes) +36, Knowledge (Religion) +36, Perception +41, Sense Motive +31, Spellcraft +36, Stealth +34; Racial Modifiers +8 Perception, +8 Sense Motive, +8 Stealth
Languages Abyssal, Common, Draconic, Infernal, Ignan, Tir
SQ amazing initiative, arcane bond (sword), arcane metamastery 2, arcane surge, bolster (16/day), channel power, divine source, force of will, mythic saving throws, mythic spell power, mythic spellcasting, perfect preparation, recuperation, spell sieve, unstoppable
Gear +5 dancing vorpal silver sword (arcane bond), crown of corruption, scepter of Ephelomon, headband of mental prowess +6 (Int, Cha; K:dungeoneering, K:history, K:nobility), belt of incredible dexterity +6, bracers of armor +8, greater quicken metamagic rod, ring of wizardry IV, ring of protection +4, robe of eyes, scrolls (prismatic sphere, time stop, protection from spells, shapechange, stone shape, stoneskin)
Special Abilities

Bolster (Sp): As a standard action, Vlaakith can touch an undead creature and infuse it with negative energy. It gains a +5 profane bonus on all attack rolls and saving throws, as well as 1 temporary hit point per Hit Die and a +2 bonus to its turn resistance. These bonuses last for 10 rounds. The bonuses and temporary hit points are immediately dispelled if the creature is within the area of a consecrate spell.

Fear Aura (Su): Creatures of less than 5 HD in a 60-foot radius that look at Vlaakith must succeed on a DC 29 Will save or become frightened. Creatures with 5 HD or more must succeed at a DC 29 Will save or be shaken for a number of rounds equal to her Hit Dice. A creature that successfully saves cannot be affected again by her aura for 24 hours. This is a mind-affecting fear effect.

Life Sight (Su): Vlaakith possesses blindsight to a range of 30 feet for a number of rounds per day equal to her wizard level. This ability only allows her to detect living creatures and undead creatures. This sight also tells her whether a creature is living or undead. Constructs and other creatures that are neither living nor undead cannot be seen with this ability.

Paralyzing Touch (Su): Any living creature Vlaakith hits with her touch attack must succeed on a DC 29 Fortitude save or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim (see the bestow curse spell description, with a DC equal to her save DC). The effect cannot be dispelled. Anyone paralyzed by Vlaakith seems dead, though a DC 20 Perception check or a DC 15 Heal check reveals that the victim is still alive.

Power over Undead (Su): Vlaakith has Command Undead as a bonus feat. She can channel energy 16 times a day, but only to use the selected feat. She can take other feats to add to this ability, such as Extra Channel and Improved Channel, but not feats that alter this ability, such as Elemental Channel and Alignment Channel. DC 29 to save against this feat. At 20th level, undead cannot add their channel resistance to the save against this ability.

Reference

  • Dungeon #100 - The Lich-Queen's Beloved, pp.133-4