Thuldanin: Difference between revisions

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The scrap heap of the planes, Thuldanin is the second layer of [[Acheron]], and home to creations both worthless and wondrous from across reality.  The cubes of Thuldanin are hollow, and pockmarked with pits and tunnels, the deepest of which lead into the interior of these cubes: vast realms of nothing but old machines and constructs that have somehow made their way to this layer, only to have long since been petrified by its magics.
The scrap heap of the planes, Thuldanin is the second layer of [[Acheron]], and home to creations both worthless and wondrous from across reality.  Here is the land after war has finished, after conflict has ended; civilization gone, all that remains being its creations slowly breaking down and transmuting to lifeless metal and stone; nothing remaining but crafted figures of war.


This petrification can be a hassle for those intending to stay here for long periods of time, as it effects all items taken into this layer.  In some locations, it can be even more hazardous, affecting people as wellNatives of Acheron, though, are immune to this effect in any location.  However, given that this still affects even a native's possessions, this layer is almost entirely uninhabited; still more populated than [[Tintibulus]] and [[Ocanthus]], but few true residents of Thuldanin can be found outside the [[duergar]] of [[Hammergrim]], where [[Laduguer]] protects even his people's possessions from the encroachment of Thuldanin.
The cubes of Thuldanin are pockmarked with pits and tunnels, the deepest of which lead into the interior of its cubes: vast realms containing nothing but old machines and constructs, devices of war and devices of convenience alike filling the hollows, near all long since petrified by its magics. This petrification can be a danger for any who remain here too long, as it effects everything within this layer, both living and notAs a result, this layer is almost entirely uninhabited; there is no native life of any sort within Thuldanin, and the only significant long-term community is the refugee [[duergar]] of [[Hammergrim]], where [[Laduguer]] protects his people from the encroachment of Thuldanin.


''The preservative nature of Thuldanin means that any item left on this plane has a cumulative 1% chance per day for every day beyond 30 of turning to the same iron-like stone that composes the cubes of [[Acheron]].  This can only be reversed by powerful magic on the order of a ''wish'' or ''miracle'' spell.''
''The preservative nature of Thuldanin means that any item, object, or being on this plane has a cumulative 1% chance per day for every day beyond 30 of turning to the same iron-like stone that composes the cubes of [[Acheron]].  This can only be reversed by powerful magic on the order of a ''wish'' or ''miracle'' spell.''


* Sites
* Sites

Revision as of 17:46, 23 May 2017

The scrap heap of the planes, Thuldanin is the second layer of Acheron, and home to creations both worthless and wondrous from across reality. Here is the land after war has finished, after conflict has ended; civilization gone, all that remains being its creations slowly breaking down and transmuting to lifeless metal and stone; nothing remaining but crafted figures of war.

The cubes of Thuldanin are pockmarked with pits and tunnels, the deepest of which lead into the interior of its cubes: vast realms containing nothing but old machines and constructs, devices of war and devices of convenience alike filling the hollows, near all long since petrified by its magics. This petrification can be a danger for any who remain here too long, as it effects everything within this layer, both living and not. As a result, this layer is almost entirely uninhabited; there is no native life of any sort within Thuldanin, and the only significant long-term community is the refugee duergar of Hammergrim, where Laduguer protects his people from the encroachment of Thuldanin.

The preservative nature of Thuldanin means that any item, object, or being on this plane has a cumulative 1% chance per day for every day beyond 30 of turning to the same iron-like stone that composes the cubes of Acheron. This can only be reversed by powerful magic on the order of a wish or miracle spell.

References

  • Manual of the Planes, pp.126-127
  • Planes of Law - Acheron, pg.21