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==Racial Traits==
==Racial Traits==
* ''+2 Dexterity, +2 Intelligence, -2 Charisma:''' Tieflings are quick in body and mind, but are inherently strange.
* '''+2 Dexterity, +2 Intelligence, -2 Charisma:''' Tieflings are quick in body and mind, but are inherently strange.
* '''Medium:''' Tieflings are Medium creatures and have no bonuses or penalties due to their size.
* '''Medium:''' Tieflings are Medium creatures and have no bonuses or penalties due to their size.
* '''Normal speed:''' Tieflings have a base speed of 30 feet.
* '''Normal speed:''' Tieflings have a base speed of 30 feet.

Latest revision as of 01:14, 21 November 2010

Racial Traits

  • +2 Dexterity, +2 Intelligence, -2 Charisma: Tieflings are quick in body and mind, but are inherently strange.
  • Medium: Tieflings are Medium creatures and have no bonuses or penalties due to their size.
  • Normal speed: Tieflings have a base speed of 30 feet.
  • Darkvision: Tieflings can see in the dark up to 60 feet.
  • Skilled: Tieflings have a +2 racial bonus on Bluff and Stealth checks.
  • Spell-Like Ability: Tieflings can use darkness once per day as a spell-like ability. The caster level for this ability equals the tiefling's class level.
  • Fiendish Resistance (Ex): Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
  • Fiendish Sorcery (Ex): Tiefling sorcerers with the Abyssal or Infernal bloodline treat their Charisma score as 2 points higher for all sorcerer class abilities.
  • Outsider: Tieflings are native outsiders.
  • Languages: Tieflings begin play speaking Common and either Abyssal or Infernal. Tieflings with high Intelligence scores can choose any of the following: Abyssal, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, and Orc.

Reference

  • Pathfinder Bestiary, pg. 264