Thuldanin: Difference between revisions

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The cubes of Thuldanin are pockmarked with pits and tunnels, the deepest of which lead into the interior of its cubes: vast realms containing nothing but old machines and constructs, devices of war and devices of convenience alike filling the hollows, near all long since petrified by its magics. This petrification can be a danger for any who remain here too long, as it effects everything within this layer, both living and not.  As a result, this layer is almost entirely uninhabited; there is no native life of any sort within Thuldanin, and the only significant long-term community is the refugee [[duergar]] of [[Hammergrim]], where [[Laduguer]] protects his people from the encroachment of Thuldanin.
The cubes of Thuldanin are pockmarked with pits and tunnels, the deepest of which lead into the interior of its cubes: vast realms containing nothing but old machines and constructs, devices of war and devices of convenience alike filling the hollows, near all long since petrified by its magics. This petrification can be a danger for any who remain here too long, as it effects everything within this layer, both living and not.  As a result, this layer is almost entirely uninhabited; there is no native life of any sort within Thuldanin, and the only significant long-term community is the refugee [[duergar]] of [[Hammergrim]], where [[Laduguer]] protects his people from the encroachment of Thuldanin.


''The preservative nature of Thuldanin means that any item, object, or being on this plane has a cumulative 1% chance per day for every day beyond 30 of turning to the same iron-like stone that composes the cubes of [[Acheron]].  This can only be reversed by powerful magic on the order of a ''wish'' or ''miracle'' spell.''
''The preservative nature of Thuldanin means that any item, object, or being on this plane has a cumulative 1% chance per day for every day beyond 30 of turning to the same iron-like stone that composes the cubes of [[Acheron]]; leaving Thuldanin resets thisThe layer's petrification can only be reversed by powerful magic on the order of a ''wish'' or ''miracle'' spell.''


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Revision as of 17:47, 23 May 2017

The scrap heap of the planes, Thuldanin is the second layer of Acheron, and home to creations both worthless and wondrous from across reality. Here is the land after war has finished, after conflict has ended; civilization gone, all that remains being its creations slowly breaking down and transmuting to lifeless metal and stone; nothing remaining but crafted figures of war.

The cubes of Thuldanin are pockmarked with pits and tunnels, the deepest of which lead into the interior of its cubes: vast realms containing nothing but old machines and constructs, devices of war and devices of convenience alike filling the hollows, near all long since petrified by its magics. This petrification can be a danger for any who remain here too long, as it effects everything within this layer, both living and not. As a result, this layer is almost entirely uninhabited; there is no native life of any sort within Thuldanin, and the only significant long-term community is the refugee duergar of Hammergrim, where Laduguer protects his people from the encroachment of Thuldanin.

The preservative nature of Thuldanin means that any item, object, or being on this plane has a cumulative 1% chance per day for every day beyond 30 of turning to the same iron-like stone that composes the cubes of Acheron; leaving Thuldanin resets this. The layer's petrification can only be reversed by powerful magic on the order of a wish or miracle spell.

References

  • Manual of the Planes, pp.126-127
  • Planes of Law - Acheron, pg.21