Psurlon/pf: Difference between revisions

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(Created page with "{{convert}} {{stat PF| nameor = Elder Psurlon | cr = 7 | al = Usually NE | sz = m | type = abn | stype = Psionic | init = 7 | sense = blindsight 60 ft., darkvision 120 ft.; Liste...")
 
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cha = 21 |
cha = 21 |
feats = Combat Manifestation, Dodge, Improved Initiative, Improved Natural Attack (claw), Weapon Finesse |
feats = Combat Manifestation, Dodge, Improved Initiative, Improved Natural Attack (claw), Weapon Finesse |
skills = Bluff +20, Diplomacy +9, Escape Artist +22, Heal +15, Intimidate +12, Knowledge (dungeoneering) +20, Knowledge (psionics) +20, Perception +16, Psicraft +20, Sense Motive +18, Survival +18 |
skills = Bluff +20, Diplomacy +9, Escape Artist +22, Heal +15, Intimidate +12, Knowledge (dungeoneering) +20, Knowledge (psionics) +20, Perception +16, Psicraft +20, Sense Motive +18, Survival +18; '''Racial Modifiers''' +4 Escape Artist |
env = warm desert |
env = warm desert |
org = solitary, pair, team (3-6 plus 1 elder psurlon), cluster (8-14 plus 1 elder psurlon), or strike team (3-6 plus 1 elder psurlon and 1 giant psurlon) |
org = solitary, pair, team (3-6 plus 1 elder psurlon), cluster (8-14 plus 1 elder psurlon), or strike team (3-6 plus 1 elder psurlon and 1 giant psurlon) |
tres = standard |
tres = standard |
specab = no |
}}
}}
'''Skills:''' Psurlons gain a +4 racial bonus on Escape Artist checks due to their soft and flexible bodies.


==References==
==References==
* {{cite|Lords of Madness|pp.162-165}}
* {{cite|Lords of Madness|pp.162-165}}

Revision as of 16:44, 16 December 2010

Elder Psurlon
CR 7 (3200 XP)
Usually NE Medium aberration (Psionic)
Init +7; Senses blindsight 60 ft., darkvision 120 ft.; Listen +13, Spot +3
Defense
AC 18, touch 14, flat-footed 14 (+3 Dex, +1 dodge, +4 inertial armor)
hp 66 (12d8+12)
Fort +5, Ref +7, Will +11
DR 10/magic
Immune sleep, charm, compulsion effects
Offense
Speed 30 ft.
Melee 2 claws +12 (1d6+1), bite +12 (1d6+1)
Space 5 ft.; Reach 5 ft.
Psi-Like Abilities (ML 12th; concentration +17; ranged touch +12):
At will—concussion blast (4d6, two targets), inertial armor, psionic suggestion (ML 3rd, one target, DC 17), read thoughts (DC 17)
3/day—brain lock (all types, DC 17), cloud mind (DC 17), psionic dimension door
1/day—energy bolt (12d6, DC 21), psionic dominate (all types, DC 21), psionic suggestion (five targets, DC 17), telekinetic maneuver (+19 CMB modifier), telekinetic thrust (425 lb., DC 18)
Statistics

Str 13, Dex 16, Con 12, Int 21, Wis 17, Cha 21
Base Atk +9; CMB +10; CMD 23

Feats Combat Manifestation, Dodge, Improved Initiative, Improved Natural Attack (claw), Weapon Finesse
Skills Bluff +20, Diplomacy +9, Escape Artist +22, Heal +15, Intimidate +12, Knowledge (dungeoneering) +20, Knowledge (psionics) +20, Perception +16, Psicraft +20, Sense Motive +18, Survival +18; Racial Modifiers +4 Escape Artist
Skill Points 108
Languages Undercommon; telepathy 250 ft.
Ecology
Environment warm desert
Organization solitary, pair, team (3-6 plus 1 elder psurlon), cluster (8-14 plus 1 elder psurlon), or strike team (3-6 plus 1 elder psurlon and 1 giant psurlon)
Treasure standard

References

  • Lords of Madness, pp.162-165