Facet/pf: Difference between revisions
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==Racial Traits== | ==Racial Traits== | ||
* '''+2 Constitution, +2 Strength:''' | * '''+2 Constitution, +2 Strength:''' Facets are strong and hardy, due to their harsh origins and nature. | ||
* '''Outsider(native):''' Facets are Outsiders native to the Plane of Salt. | * '''Outsider(native):''' Facets are Outsiders native to the Plane of Salt. | ||
* '''Elemental traits:''' Immunity to bleed, paralysis, poison, sleep effects, and stunning. Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack. Does not breathe, eat, or sleep. Facets have the Elemental subtype for purposes of bane weapons or type-based targeting. | * '''Elemental traits:''' Immunity to bleed, paralysis, poison, sleep effects, and stunning. Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack. Does not breathe, eat, or sleep. Facets have the Elemental subtype for purposes of bane weapons or type-based targeting. | ||
* '''Salt Body:''' Facets are immune to Dehydration or Dessication effects. | |||
* '''Medium:''' Medium creatures gain no bonuses or penalties due to their size. | * '''Medium:''' Medium creatures gain no bonuses or penalties due to their size. | ||
* '''Slow:''' Facets have a base speed of 20 feet. | * '''Slow:''' Facets have a base speed of 20 feet. | ||
* '''Darkvision(60ft):''' Facet can see perfectly in the dark up to a range of 60 feet. | * '''Darkvision(60ft):''' Facet can see perfectly in the dark up to a range of 60 feet. | ||
* '''Sharpened Fingers:''' Facets have two Claw natural attacks, dealing damage as creatures of their size. | * '''Sharpened Fingers:''' Facets have two Claw natural attacks, dealing damage as creatures of their size. | ||
* '''Dessicate:''' A facet's natural attacks deal an additional 1d4 constitution damage against any creature with fluids such as blood. Creatures with the Water | * '''Dessicate:''' A facet's natural attacks deal an additional 1d4 constitution damage against any creature with fluids such as blood. Creatures with the Water subtype take 1d6 constitution damage instead. | ||
* '''Hatred(water):''' Facets gain a +1 racial bonus on attacks against creatures with the Water | * '''Hatred(water):''' Facets gain a +1 racial bonus on attacks against creatures with the Water subtype. | ||
* '''Languages:''' Facets begin speaking Aquan, Facets with high intelligence scores can take the following bonus languages; Common, Ignan, Terran or Auran. | |||
'''Facets are a playable species, with +1 LA''' |
Latest revision as of 14:49, 20 May 2017
Racial Traits
- +2 Constitution, +2 Strength: Facets are strong and hardy, due to their harsh origins and nature.
- Outsider(native): Facets are Outsiders native to the Plane of Salt.
- Elemental traits: Immunity to bleed, paralysis, poison, sleep effects, and stunning. Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack. Does not breathe, eat, or sleep. Facets have the Elemental subtype for purposes of bane weapons or type-based targeting.
- Salt Body: Facets are immune to Dehydration or Dessication effects.
- Medium: Medium creatures gain no bonuses or penalties due to their size.
- Slow: Facets have a base speed of 20 feet.
- Darkvision(60ft): Facet can see perfectly in the dark up to a range of 60 feet.
- Sharpened Fingers: Facets have two Claw natural attacks, dealing damage as creatures of their size.
- Dessicate: A facet's natural attacks deal an additional 1d4 constitution damage against any creature with fluids such as blood. Creatures with the Water subtype take 1d6 constitution damage instead.
- Hatred(water): Facets gain a +1 racial bonus on attacks against creatures with the Water subtype.
- Languages: Facets begin speaking Aquan, Facets with high intelligence scores can take the following bonus languages; Common, Ignan, Terran or Auran.
Facets are a playable species, with +1 LA