Rogue Modron/pf: Difference between revisions

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(Created page with "==Racial Traits== '''Rogue Modrons are a playable race, with +1 LA.''' * '''+2 Constitution, +2 Intelligence, -2 Charisma, -2 Dexterity:''' Rogue modrons have structured and k...")
 
(→‎Racial Traits: removed Level Adjustment, added link to Living Construct page)
 
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==Racial Traits==
==Racial Traits==
'''Rogue Modrons are a playable race, with +1 LA.'''
* '''+2 Constitution, +2 Intelligence, -2 Charisma, -2 Dexterity:''' Rogue modrons have structured and keen minds, and solid but boxlike bodies.
* '''+2 Constitution, +2 Intelligence, -2 Charisma, -2 Dexterity:''' Rogue modrons have structured and keen minds, and solid but boxlike bodies.
* '''Medium:''' As medium creatures Rogue Modrons gain no bonuses or penalties from their size.
* '''Medium:''' As medium creatures Rogue Modrons gain no bonuses or penalties from their size.
* '''Construct(living):''' Rogue Modrons have the Living Construct type.
* '''Construct(living):''' Rogue Modrons have the [[Living Construct]] type.
* '''Normal Speed:''' Despite some rogue modrons retaining vestigial wings, these do not grant them any capability of flight. Modrons have a base land speed of 30 feet.
* '''Normal Speed:''' Despite some rogue modrons retaining vestigial wings, these do not grant them any capability of flight. Modrons have a base land speed of 30 feet.
* '''Observant:''' Rogue Modrons gain a +2 racial bonus to Perception.
* '''Observant:''' Rogue Modrons gain a +2 racial bonus to Perception.

Latest revision as of 11:44, 11 January 2015

Racial Traits

  • +2 Constitution, +2 Intelligence, -2 Charisma, -2 Dexterity: Rogue modrons have structured and keen minds, and solid but boxlike bodies.
  • Medium: As medium creatures Rogue Modrons gain no bonuses or penalties from their size.
  • Construct(living): Rogue Modrons have the Living Construct type.
  • Normal Speed: Despite some rogue modrons retaining vestigial wings, these do not grant them any capability of flight. Modrons have a base land speed of 30 feet.
  • Observant: Rogue Modrons gain a +2 racial bonus to Perception.
  • Hard Shell: Rogue Modrons retain their hard outer shell, granting them a +2 natural armor bonus and Resistance 5 to Acid, Cold and Fire.
  • Surprise Vulnerability: Due to their lawful nature, even rogue modrons find it hard to deal with surprises, and are treated as flat-footed until the first round of combat.
  • Modron Resistance: Rogue Modrons retain a portion of their former immunities, granting them a +2 to saves vs Illusions and mind-affecting effects.
  • Awkward Proportions: Due to their shape, rogue modrons cannot wear standard armor or clothing, requiring it to be custom made to them.
  • Languages: Rogue Modrons begin speaking Common and Modron. Modrons with high intelligence scores can choose from the following bonus languages; Celestial, Gnome, Infernal, Moigni.