Rowan Darkwood/pf: Difference between revisions

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{{convert}}
{{convert}}
{{stat NPC PF|
{{stat NPC PF|
cr = 25 |
cr = 23 |
gender = Male |
gender = Male |
race = human |
race = human |
class = ranger 20/divine scion of Heimdall 6 |
class = ranger 20/champion 6 |
al = CN |
al = CN |
sz = m |
sz = m |
type = hmd |
type = hmd |
stype =  |
stype =  |
init = 8 |
init = 14 |
sense = darkvision 300 ft., hears all sounds within 500 ft.; Perception +34 |
sense = blindsense 30 ft.; Perception +33 |
lang =  |
lang =  |
aura =  |
aura =  |
Line 17: Line 17:
flatac = 30 |
flatac = 30 |
acsource = +0 Dex, +7 armor, +3 enhancement, +5 deflection, +5 natural |
acsource = +0 Dex, +7 armor, +3 enhancement, +5 deflection, +5 natural |
hp = 277 (20d10+6d8+130) |
hp = 240 (20d10+100+30) |
heal =  |
heal =  |
def = improved evasion |
def = hard to kill, improved evasion |
dr =  |
dr =  |
imm = environmental effects, fire (120 points), gas |
imm = environmental effects, fire (120 points), gas |
res = sonic 30 |
res = sonic 30 |
sr =  |
sr =  |
f = 19 |
f = 17 |
r = 20 |
r = 18 |
w = 16 |
w = 14 |
specsave =  |
specsave =  |
spd = 40 ft. |
spd = 40 ft. |
melee1 = ''+2 bane (giant)'' bastard sword (2H) +33/+28/+23/+18 (1d10+11, 19-20/x2, +2d6 vs. giants) |
melee1 = ''+2 bane (giant)'' bastard sword (2H) +30/+25/+20/+25(1d10+12, 19-20/x2, +2d6 vs. giants) |
range1 =  |
range1 =  |
space =  |
space =  |
reach =  |
reach =  |
bab = 24 |
bab = 20 |
satk = favored enemy (aberrations +2, elves +2, evil outsiders +4, giants +8, undead +2), master hunter |
satk = champion's strike, favored enemy (aberrations +2, elves +2, evil outsiders +4, giants +8, undead +2), master hunter, mythic power (15/day, surge +1d8) |
spell1 = '''4th'''&mdash;''cure serious wounds'' x2, ''freedom of movement'', ''nondetection'' x2<br>
spell1 = '''4th'''&mdash;''cure serious wounds'', ''freedom of movement'', ''nondetection'' x2<br>
'''3rd'''&mdash;''instant enemy'', ''life bubble'', ''neutralize poison'', ''remove disease'', ''repel vermin''<br>
'''3rd'''&mdash;''instant enemy'', ''life bubble'', ''neutralize poison'', ''repel vermin''<br>
'''2nd'''&mdash;''acute senses'', ''barkskin'', ''hunter's lore'', ''protection from energy'', ''spike growth'', ''versatile weapon''<br>
'''2nd'''&mdash;''acute senses'', ''barkskin'', ''hunter's lore'', ''protection from energy'', ''spike growth'', ''versatile weapon''<br>
'''1st'''&mdash;''endure elements'', ''entangle'', ''glide'', ''jump'', ''longstrider'' x2, ''resist energy'', ''unbreakable heart'' |
'''1st'''&mdash;''endure elements'', ''entangle'', ''glide'', ''longstrider'', ''resist energy'', ''unbreakable heart'' |
spclass1 = rng |
spclass1 = rng |
spcl1 = 26 |
spcl1 = 20 |
dmsla =  |
dmsla =  |
dmcl =  |
dmcl =  |
Line 50: Line 50:
basestat = Without ''barkskin'', ''protection from energy'', ''resist energy'', ''freedom of movement'', ''longstrider'', and ''life bubble'', Darkwood's statistics are '''AC''' 25, touch 18, flat-footed 25; '''Immune''' none; '''Resist''' none; '''Speed''' 30 ft. |
basestat = Without ''barkskin'', ''protection from energy'', ''resist energy'', ''freedom of movement'', ''longstrider'', and ''life bubble'', Darkwood's statistics are '''AC''' 25, touch 18, flat-footed 25; '''Immune''' none; '''Resist''' none; '''Speed''' 30 ft. |
morale =  |
morale =  |
str = 24 |
str = 26 |
dex = 18 |
dex = 18 |
con = 21 |
con = 20 |
int = 18 |
int = 18 |
wis = 21 |
wis = 23 |
cha = 19 |
cha = 21 |
sq = camouflage, divine gift, divine wrath, favored terrain (mountain +4, plains +2, urban +4, Ysgard +4), hide in plain sight, hunter's bond (companions), improved quarry, master hunter, opposition alignment (evil), swift tracker, track +10, wild empathy +24, woodland stride |
sq = amazing initiative, camouflage, divine gift, endless hatred, favored terrain (mountain +4, plains +2, urban +4, Ysgard +4), force of will, hide in plain sight, hunter's bond (companions), imprinting hand, improved quarry, longevity, maximized critical, master hunter, mythic saving throws, mythic sight, penetrating damage, recuperation, swift tracker, track +10, wild empathy +24, woodland stride |
gear = ''+2 bane (giant)'' bastard sword, splint mail +3, ''boots of teleportation'', ''brooch of shielding'', ''ioun stone'' (iridescent spindle), ''portable hole'', ''ring of protection +5'' |
gear = ''+2 bane (giant)'' bastard sword, splint mail +3, ''boots of teleportation'', ''brooch of shielding'', ''ioun stone'' (iridescent spindle), ''portable hole'', ''ring of protection +5'' |
feats = Alertness, Cleave, Combat Casting, Critical Focus, Devastating Strike, Endurance, Favored Defense, Furious Focus, Great Cleave, Greater Sunder, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (K:Planes), Staggering Critical, Stunning Critical, [[Faction Guide Factions#Unwritten Destiny|Unwritten Destiny]], Vital Strike, Weapon Focus (Blades, Heavy) |
feats = Alertness, Cleave, Combat Casting, Critical Focus, Devastating Strike, Endurance, Favored Defense, Furious Focus, Great Cleave, Greater Sunder, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (K:Planes), Staggering Critical, Stunning Critical, [[Faction Guide Factions#Unwritten Destiny|Unwritten Destiny]], Vital Strike, Weapon Focus (Blades, Heavy) |
skills = Bluff +27, Diplomacy +33, Intimidate +27, Knowledge (Local) +33, Knowledge (Nature) +27, Knowledge (Planes) +39, Knowledge (Religion) +33, Perception +34, Sense Motive +34, Stealth +21, Survival +34 |
skills = Bluff +25, Diplomacy +25, Intimidate +28, Knowledge (Local) +24, Knowledge (Nature) +27, Knowledge (Planes) +30, Knowledge (Religion) +24, Perception +33, Sense Motive +33, Stealth +27, Survival +29 |
}}
}}
'''Divine Gift (Su):''' In lieu of the usual domain specialization granted to a divine scion, Duke Darkwood was granted the ability to see perfectly in any light up to 100 yards, and to be able to hear any sound within 500 feet of himself regardless of obstacle.


==References==
==References==

Revision as of 23:01, 5 September 2013

Rowan Darkwood
CR 23 (819200 XP)
Male {{{folk}}} ranger 20/champion 6
CN Medium humanoid
Init +14; Senses blindsense 30 ft.; Perception +33
Defense
AC 30, touch 18, flat-footed 30 (+0 Dex, +7 armor, +3 enhancement, +5 deflection, +5 natural)
hp 240 (20d10+100+30)
Fort +17, Ref +18, Will +14
Defensive Abilities hard to kill, improved evasion
Immune environmental effects, fire (120 points), gas
Resist sonic 30
Offense
Speed 40 ft.
Melee +2 bane (giant) bastard sword (2H) +30/+25/+20/+25(1d10+12, 19-20/x2, +2d6 vs. giants)
Special Attacks champion's strike, favored enemy (aberrations +2, elves +2, evil outsiders +4, giants +8, undead +2), master hunter, mythic power (15/day, surge +1d8)
Ranger Spells Prepared (CL 20th; concentration +26):
4thcure serious wounds, freedom of movement, nondetection x2

3rdinstant enemy, life bubble, neutralize poison, repel vermin
2ndacute senses, barkskin, hunter's lore, protection from energy, spike growth, versatile weapon

1stendure elements, entangle, glide, longstrider, resist energy, unbreakable heart
Tactics
Before Combat Duke Darkwood casts barkskin, protection from energy (fire), resist energy (sonic), freedom of movement, and longstrider in that order. Further, each day he casts nondetection and life bubble on himself when he awakens, and a second nondetection before he goes to bed.
During Combat Should things descend to direct combat, Darkwood shows no hesitation in striking at his enemies directly with his enchanted blade, totally confident through decades of experience at his abilities in melee against any sort of foe. He constantly uses Power Attack in concert with Furious Focus, first using Greater Sunder coupled with Vital Strike and Devastating Strike to destroy his opponent's equipment before striking at the person themselves.
Base Statistics Without barkskin, protection from energy, resist energy, freedom of movement, longstrider, and life bubble, Darkwood's statistics are AC 25, touch 18, flat-footed 25; Immune none; Resist none; Speed 30 ft.
Statistics

Str 26, Dex 18, Con 20, Int 18, Wis 23, Cha 21
Base Atk +20; CMB +28; CMD 42

Feats Alertness, Cleave, Combat Casting, Critical Focus, Devastating Strike, Endurance, Favored Defense, Furious Focus, Great Cleave, Greater Sunder, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (K:Planes), Staggering Critical, Stunning Critical, Unwritten Destiny, Vital Strike, Weapon Focus (Blades, Heavy)
Skills Bluff +25, Diplomacy +25, Intimidate +28, Knowledge (Local) +24, Knowledge (Nature) +27, Knowledge (Planes) +30, Knowledge (Religion) +24, Perception +33, Sense Motive +33, Stealth +27, Survival +29
SQ amazing initiative, camouflage, divine gift, endless hatred, favored terrain (mountain +4, plains +2, urban +4, Ysgard +4), force of will, hide in plain sight, hunter's bond (companions), imprinting hand, improved quarry, longevity, maximized critical, master hunter, mythic saving throws, mythic sight, penetrating damage, recuperation, swift tracker, track +10, wild empathy +24, woodland stride
Gear +2 bane (giant) bastard sword, splint mail +3, boots of teleportation, brooch of shielding, ioun stone (iridescent spindle), portable hole, ring of protection +5
Special Abilities

References