Vlaakith CLVII/pf: Difference between revisions
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Revision as of 17:23, 29 July 2013
Vlaakith CLVII
CR 24 (1228800 XP)
Female {{{folk}}} necromancer 25
CE Medium undead
Init +10; Senses darkvision 60 ft., life sight, robe of eyes; Perception +49
Aura fear (60-ft. radius, DC 29) Defense AC 32, touch 21, flat-footed 25 (Deflection +4, Dex +6, Dodge +1, Natural +11)
hp 262 (25d6+175); rejuvenation
Fort +10, Ref +14, Will +17
Defensive Abilities channel resistance +4 DR 15/bludgeoning and magic Immune cold, electricity, undead traits, fire Offense Speed 30 ft Melee +5 dancing vorpal silver sword +20/+15/+10 (2d6+8, 19-20/x2) Melee touch +15/+10/+5 (1d8+12 negative plus paralyzing touch) Special Attacks paralyzing touch (DC 29), power over undead (14/day)
Psi-Like Abilities (ML 12th; concentration +19): 3/day—concealing amorpha, far hand, psionic daze, psionic dimension door 1/day—psionic plane shift (self only), telekinetic thrust Wizard Spells Prepared (CL 25th; concentration +36): (4/7*/7*/7*/10*/6*/6*/6*/5*/5*/2/2, DC 22+level; *: Spell Focus, DC 24+level) 11th—empowered time stop x2 Tactics During Combat Queen Vlaakith prefers to begin fights by casting empowered time stop to cast her full suite of initial defenses: round 1, foresight and quickened displacement; round 2, stoneskin and quickened protection from spells; round 3, empowered spell turning; round 4, extended haste, and round 5, true seeing and quickened magic circle against good. Once her defenses are in place, she unleashes her dancing silver sword against the most dangerous foe, and begins a full onslaught of attack spells against her foes, focusing on area of effect spells so as to end the danger quickly. Her second empowered time stop is saved for a secondary suite of defensive spells should it prove necessary after a retreat. Morale Should Queen Vlaakith lose half of her undead minions and bodyguards, or be reduced to half health, she immediately casts greater teleport to escape to a safe spot (within the Palace of Whispers, her reliquary), healing as possible, and re-enchanting a set of defenses upon herself before returning to battle. Far too confident to believe she could ever be defeated, and too paranoid of being destroyed too far from her phylactery to reform, she never retreats off-plane. Statistics Str 16, Dex 22, Con —, Int 32, Wis 16, Cha 25 Feats Command Undead, Craft Wondrous Item, Dodge, Empower Spell, Extend Spell, Forge Ring, Great Fortitude, Greater Spell Focus (Necromancy), Greater Spell Focus (Transmutation), Greater Spell Penetration, Improved Initiative, Martial Weapon Proficiency (greatsword), Quicken Spell, Scribe Scroll, Spell Focus (Necromancy), Spell Focus (Transmutation), Spell Penetration
Skills Craft (alchemy) +34, Craft (metalwork) +34, Diplomacy +17, Fly +34, Intimidate +35, Knowledge (arcana) +39, Knowledge (dungeoneering) +36, Knowledge (history) +36, Knowledge (nobility) +36, Knowledge (the planes) +39, Knowledge (religion) +39, Perception +49, Sense Motive +39, Spellcraft +39, Stealth +22; Racial Modifiers +8 Perception, +8 Sense Motive, +8 Stealth
Skill Points 250 Languages Abyssal, Common, Draconic, Infernal, Ignan, Tir SQ bolster (14/day) Gear +5 dancing vorpal silver sword (arcane bond), crown of corruption, scepter of Ephelomon, headband of mental prowess +6 (Int, Cha; K:dungeoneering, K:history, K:nobility), belt of incredible dexterity +6, bracers of epic armor +11, ring of wizardry IV, ring of protection +4, robe of eyes, scrolls (prismatic sphere, time stop, protection from spells, shapechange, stone shape, stoneskin) Special Abilities |
Bolster (Sp): As a standard action, Vlaakith can touch an undead creature and infuse it with negative energy. It gains a +1 profane bonus on all attack rolls and saving throws, as well as 1 temporary hit point per Hit Die and a +2 bonus to its turn resistance. The bonus on attack rolls and saving throws increases by +1 for every 5 wizard levels you possess. These bonuses last for 12 rounds. The bonuses and temporary hit points are immediately dispelled if the creature is within the area of a consecrate spell.
Fear Aura (Su): Creatures of less than 5 HD in a 60-foot radius that look at Vlaakith must succeed on a DC 29 Will save or become frightened. Creatures with 5 HD or more must succeed at a DC 29 Will save or be shaken for a number of rounds equal to her Hit Dice. A creature that successfully saves cannot be affected again by her aura for 24 hours. This is a mind-affecting fear effect.
Life Sight (Su): Vlaakith possesses blindsight to a range of 50 feet for a number of rounds per day equal to her wizard level. This ability only allows her to detect living creatures and undead creatures. This sight also tells her whether a creature is living or undead. Constructs and other creatures that are neither living nor undead cannot be seen with this ability.
Paralyzing Touch (Su): Any living creature Vlaakith hits with her touch attack must succeed on a DC 29 Fortitude save or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim (see the bestow curse spell description, with a DC equal to her save DC). The effect cannot be dispelled. Anyone paralyzed by Vlaakith seems dead, though a DC 20 Perception check or a DC 15 Heal check reveals that the victim is still alive.
Power over Undead (Su): Vlaakith has Command Undead as a bonus feat. She can channel energy 14 times a day, but only to use the selected feat. She can take other feats to add to this ability, such as Extra Channel and Improved Channel, but not feats that alter this ability, such as Elemental Channel and Alignment Channel. DC 29 to save against this feat. At 20th level, undead cannot add their channel resistance to the save against this ability.
Reference
- Dungeon #100 - The Lich-Queen's Beloved, pp.133-4