Rowan Darkwood/pf: Difference between revisions
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* {{cite|Factol's Manifesto|pg.61}} | * {{cite|Factol's Manifesto|pg.61}} | ||
* ''[www.oocities.com/ripvanwormer/darkwood.html The Strange Saga of Duke Rowan Darkwood]'' | * ''[http://www.oocities.com/ripvanwormer/darkwood.html The Strange Saga of Duke Rowan Darkwood]'' |
Revision as of 17:20, 29 July 2013
Rowan Darkwood
CR 25 (1638400 XP)
Male {{{folk}}} ranger 20/divine scion of Heimdall 6
CN Medium humanoid
Init +8; Senses darkvision 300 ft., hears all sounds within 500 ft.; Perception +34
Defense AC 30, touch 18, flat-footed 30 (+0 Dex, +7 armor, +3 enhancement, +5 deflection, +5 natural)
hp 277 (20d10+6d8+130)
Fort +19, Ref +20, Will +16
Defensive Abilities improved evasion Immune environmental effects, fire (120 points), gas Resist sonic 30 Offense Speed 40 ft. Melee +2 bane (giant) bastard sword (2H) +33/+28/+23/+18 (1d10+11, 19-20/x2, +2d6 vs. giants) Special Attacks favored enemy (aberrations +2, elves +2, evil outsiders +4, giants +8, undead +2), master hunter
Ranger Spells Prepared (CL 26th; concentration +31): 4th—cure serious wounds x2, freedom of movement, nondetection x2 3rd—instant enemy, life bubble, neutralize poison, remove disease, repel vermin Tactics Before Combat Duke Darkwood casts barkskin, protection from energy (fire), resist energy (sonic), freedom of movement, and longstrider in that order. Further, each day he casts nondetection and life bubble on himself when he awakens, and a second nondetection before he goes to bed.
During Combat Should things descend to direct combat, Darkwood shows no hesitation in striking at his enemies directly with his enchanted blade, totally confident through decades of experience at his abilities in melee against any sort of foe. He constantly uses Power Attack in concert with Furious Focus, first using Greater Sunder coupled with Vital Strike and Devastating Strike to destroy his opponent's equipment before striking at the person themselves. Base Statistics Without barkskin, protection from energy, resist energy, freedom of movement, longstrider, and life bubble, Darkwood's statistics are AC 25, touch 18, flat-footed 25; Immune none; Resist none; Speed 30 ft. Statistics Str 24, Dex 18, Con 21, Int 18, Wis 21, Cha 19 Feats Alertness, Cleave, Combat Casting, Critical Focus, Devastating Strike, Endurance, Favored Defense, Furious Focus, Great Cleave, Greater Sunder, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (K:Planes), Staggering Critical, Stunning Critical, Unwritten Destiny, Vital Strike, Weapon Focus (Blades, Heavy)
Skills Bluff +27, Diplomacy +33, Intimidate +27, Knowledge (Local) +33, Knowledge (Nature) +27, Knowledge (Planes) +39, Knowledge (Religion) +33, Perception +34, Sense Motive +34, Stealth +21, Survival +34
SQ camouflage, divine gift, divine wrath, favored terrain (mountain +4, plains +2, urban +4, Ysgard +4), hide in plain sight, hunter's bond (companions), improved quarry, master hunter, opposition alignment (evil), swift tracker, track +10, wild empathy +24, woodland stride Gear +2 bane (giant) bastard sword, splint mail +3, boots of teleportation, brooch of shielding, ioun stone (iridescent spindle), portable hole, ring of protection +5 Special Abilities |
Divine Gift (Su): In lieu of the usual domain specialization granted to a divine scion, Duke Darkwood was granted the ability to see perfectly in any light up to 100 yards, and to be able to hear any sound within 500 feet of himself regardless of obstacle.
References
- Factol's Manifesto, pg.61
- The Strange Saga of Duke Rowan Darkwood