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	<id>http://www.rilmani.org/w/index.php?action=history&amp;feed=atom&amp;title=Quasielemental_Plane_of_Vacuum</id>
	<title>Quasielemental Plane of Vacuum - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://www.rilmani.org/w/index.php?action=history&amp;feed=atom&amp;title=Quasielemental_Plane_of_Vacuum"/>
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	<updated>2026-05-02T01:07:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.rilmani.org/w/index.php?title=Quasielemental_Plane_of_Vacuum&amp;diff=3957&amp;oldid=prev</id>
		<title>Idran at 22:51, 20 May 2017</title>
		<link rel="alternate" type="text/html" href="http://www.rilmani.org/w/index.php?title=Quasielemental_Plane_of_Vacuum&amp;diff=3957&amp;oldid=prev"/>
		<updated>2017-05-20T22:51:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:51, 20 May 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ironically, though, this plane is one of the few where constructs do far worse than the living: here, the lack of substance leads to a phenomenon known as &amp;quot;vacuum welding&amp;quot;, where two surfaces of the same rigid material, with no air to fill the gaps between them, will bond for brief periods more rigidly than any glue could provide.  Obviously, constructs of malleable material such as flesh or clay have nothing to fear.  Of those constructed of more rigid materials, the less complicated constructs &amp;amp;mdash; those of nothing more than animate stone, metal, or the like &amp;amp;mdash; will occasionally lock up as they move, providing the equivalent of a -4 to dexterity and a -10&amp;#039; modifier to all movements speeds.  But the most complicated sorts &amp;amp;mdash; clockwork devices, golems of detailed articulation, things of that nature &amp;amp;mdash; suffer the worst.  In addition to the above penalties, such a construct must make a fortitude save at DC 15 whenever it attempts a skill check, attack, spellcasting with a somatic component, or any other action that requires detailed or sudden movement; failure indicates the construct is dazed for one round. (Obviously, this saving throw bypasses the normal immunity to fortitude saves.) If merely a clockwork device or similar, then treat it as simply having a 50% chance to fail/lock up/etc. with every attempted use.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ironically, though, this plane is one of the few where constructs do far worse than the living: here, the lack of substance leads to a phenomenon known as &amp;quot;vacuum welding&amp;quot;, where two surfaces of the same rigid material, with no air to fill the gaps between them, will bond for brief periods more rigidly than any glue could provide.  Obviously, constructs of malleable material such as flesh or clay have nothing to fear.  Of those constructed of more rigid materials, the less complicated constructs &amp;amp;mdash; those of nothing more than animate stone, metal, or the like &amp;amp;mdash; will occasionally lock up as they move, providing the equivalent of a -4 to dexterity and a -10&amp;#039; modifier to all movements speeds.  But the most complicated sorts &amp;amp;mdash; clockwork devices, golems of detailed articulation, things of that nature &amp;amp;mdash; suffer the worst.  In addition to the above penalties, such a construct must make a fortitude save at DC 15 whenever it attempts a skill check, attack, spellcasting with a somatic component, or any other action that requires detailed or sudden movement; failure indicates the construct is dazed for one round. (Obviously, this saving throw bypasses the normal immunity to fortitude saves.) If merely a clockwork device or similar, then treat it as simply having a 50% chance to fail/lock up/etc. with every attempted use.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though an empty plane, the plane of Vacuum does bear a slight few inhabitants beyond that common to every inner plane (but for mephits, as the plane&amp;#039;s [[void mephit|native such &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;race&lt;/del&gt;]] was killed off long ago).  Beyond the local spelljammer &amp;quot;industry&amp;quot; bringing about a slight few dock facilities, Vacuum is occasionally chosen as a home by powerful beings that have no real need to breathe, being an excellent location for the ultimate in privacy for such entities.  [[Lich]]es and [[beholder]]s both seem to have a special yen for the place, as do incorporeal undead of all varieties.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though an empty plane, the plane of Vacuum does bear a slight few inhabitants beyond that common to every inner plane (but for mephits, as the plane&amp;#039;s [[void mephit|native such &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kind&lt;/ins&gt;]] was killed off long ago).  Beyond the local spelljammer &amp;quot;industry&amp;quot; bringing about a slight few dock facilities, Vacuum is occasionally chosen as a home by powerful beings that have no real need to breathe, being an excellent location for the ultimate in privacy for such entities.  [[Lich]]es and [[beholder]]s both seem to have a special yen for the place, as do incorporeal undead of all varieties.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Magical Conditions==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Magical Conditions==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key dmsite-ps_:diff::1.12:old-2724:rev-3957 --&gt;
&lt;/table&gt;</summary>
		<author><name>Idran</name></author>
	</entry>
	<entry>
		<id>http://www.rilmani.org/w/index.php?title=Quasielemental_Plane_of_Vacuum&amp;diff=2724&amp;oldid=prev</id>
		<title>Idran at 03:34, 9 April 2013</title>
		<link rel="alternate" type="text/html" href="http://www.rilmani.org/w/index.php?title=Quasielemental_Plane_of_Vacuum&amp;diff=2724&amp;oldid=prev"/>
		<updated>2013-04-09T03:34:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:34, 8 April 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Quasielemental Plane of Vacuum has no distinguishable regions, areas, or realms.  No deities dwell on the plane; few outsiders have the ability to survive here, and even fewer would wish to try.  At the intersection of the plane of [[Air]] and the [[Negative Elemental Plane]], this plane represents not merely an absence of air, but an absence of all.  Nothing but an endless void bearing neither heat nor cold.  No light to be found, but no endless darkness snuffing out that brought in.  No past, no future.  No change.  The Plane of Vacuum is the plane of nothing at all.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Quasielemental Plane of Vacuum has no distinguishable regions, areas, or realms.  No deities dwell on the plane; few outsiders have the ability to survive here, and even fewer would wish to try.  At the intersection of the plane of [[Air]] and the [[Negative Elemental Plane]], this plane represents not merely an absence of air, but an absence of all.  Nothing but an endless void bearing neither heat nor cold.  No light to be found, but no endless darkness snuffing out that brought in.  No past, no future.  No change.  The Plane of Vacuum is the plane of nothing at all.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, despite its empty nature, the plane does still of course hold the elemental vortices common to all Inner Planes; here, though, those vortices connect to the deepest parts of [[Wildspace]], those places most distant from any bit of long-term matter.  As a side effect, the occasional [[spelljammer]] can be found floating in the plane as a result, both accidental and purposeful; though the locals aren&#039;t a fan of it, one of the few industries in which the plane of Vacuum is actually relevant is the transport of spelljammers onto the planes, transit through a natural elemental vortex often far more cost-effective than the use of more elaborate and powerful means even further accounting for the cost of further transport to their final destinations.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To those that journey to Vacuum, the only significant obstacle to survival, as key as it may be, is the lack of air.  While some sages speak of the frigid cold of the vacuum, or the dangers of not having air floating about a person, the plane of Vacuum has no such things, as possessing such a significant feature would be contrary to the very nature of the plane.  No, unlike many of the Inner Planes, there are no natural conditions that wreak havoc on a mortal body.  So as long as a cutter can bring along something to breathe, they&amp;#039;ll be just fine.  Ignoring the locals that tend not to care much for outsiders, and the rumored natural-spawned &amp;#039;&amp;#039;[[spheres of annihilation]]&amp;#039;&amp;#039; floating free indistinguishable from the void itself.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To those that journey to Vacuum, the only significant obstacle to survival, as key as it may be, is the lack of air.  While some sages speak of the frigid cold of the vacuum, or the dangers of not having air floating about a person, the plane of Vacuum has no such things, as possessing such a significant feature would be contrary to the very nature of the plane.  No, unlike many of the Inner Planes, there are no natural conditions that wreak havoc on a mortal body.  So as long as a cutter can bring along something to breathe, they&amp;#039;ll be just fine.  Ignoring the locals that tend not to care much for outsiders, and the rumored natural-spawned &amp;#039;&amp;#039;[[spheres of annihilation]]&amp;#039;&amp;#039; floating free indistinguishable from the void itself.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ironically, though, this plane is one of the few where constructs do far worse than the living: here, the lack of substance leads to a phenomenon known as &amp;quot;vacuum welding&amp;quot;, where two surfaces of the same rigid material, with no air to fill the gaps between them, will bond for brief periods more rigidly than any glue could provide.  Obviously, constructs of malleable material such as flesh or clay have nothing to fear.  Of those constructed of more rigid materials, the less complicated constructs &amp;amp;mdash; those of nothing more than animate stone, metal, or the like &amp;amp;mdash; will occasionally lock up as they move, providing the equivalent of a -4 to dexterity and a -10&amp;#039; modifier to all movements speeds.  But the most complicated sorts &amp;amp;mdash; clockwork devices, golems of detailed articulation, things of that nature &amp;amp;mdash; suffer the worst.  In addition to the above penalties, such a construct must make a fortitude save at DC 15 whenever it attempts a skill check, attack, spellcasting with a somatic component, or any other action that requires detailed or sudden movement; failure indicates the construct is dazed for one round. (Obviously, this saving throw bypasses the normal immunity to fortitude saves.) If merely a clockwork device or similar, then treat it as simply having a 50% chance to fail/lock up/etc. with every attempted use.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ironically, though, this plane is one of the few where constructs do far worse than the living: here, the lack of substance leads to a phenomenon known as &amp;quot;vacuum welding&amp;quot;, where two surfaces of the same rigid material, with no air to fill the gaps between them, will bond for brief periods more rigidly than any glue could provide.  Obviously, constructs of malleable material such as flesh or clay have nothing to fear.  Of those constructed of more rigid materials, the less complicated constructs &amp;amp;mdash; those of nothing more than animate stone, metal, or the like &amp;amp;mdash; will occasionally lock up as they move, providing the equivalent of a -4 to dexterity and a -10&amp;#039; modifier to all movements speeds.  But the most complicated sorts &amp;amp;mdash; clockwork devices, golems of detailed articulation, things of that nature &amp;amp;mdash; suffer the worst.  In addition to the above penalties, such a construct must make a fortitude save at DC 15 whenever it attempts a skill check, attack, spellcasting with a somatic component, or any other action that requires detailed or sudden movement; failure indicates the construct is dazed for one round. (Obviously, this saving throw bypasses the normal immunity to fortitude saves.) If merely a clockwork device or similar, then treat it as simply having a 50% chance to fail/lock up/etc. with every attempted use.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though an empty plane, the plane of Vacuum does bear a slight few inhabitants&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  Beyond &lt;/del&gt;that common to every inner plane (but for mephits, as the plane&amp;#039;s [[void mephit|native such race]] was killed off long ago), Vacuum is occasionally chosen as a home by powerful beings that have no real need to breathe, being an excellent location for the ultimate in privacy for such entities.  [[Lich]]es and [[beholder]]s both seem to have a special yen for the place, as do incorporeal undead of all varieties.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though an empty plane, the plane of Vacuum does bear a slight few inhabitants &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beyond &lt;/ins&gt;that common to every inner plane (but for mephits, as the plane&amp;#039;s [[void mephit|native such race]] was killed off long ago)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  Beyond the local spelljammer &amp;quot;industry&amp;quot; bringing about a slight few dock facilities&lt;/ins&gt;, Vacuum is occasionally chosen as a home by powerful beings that have no real need to breathe, being an excellent location for the ultimate in privacy for such entities.  [[Lich]]es and [[beholder]]s both seem to have a special yen for the place, as do incorporeal undead of all varieties.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Magical Conditions==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Magical Conditions==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key dmsite-ps_:diff::1.12:old-2722:rev-2724 --&gt;
&lt;/table&gt;</summary>
		<author><name>Idran</name></author>
	</entry>
	<entry>
		<id>http://www.rilmani.org/w/index.php?title=Quasielemental_Plane_of_Vacuum&amp;diff=2722&amp;oldid=prev</id>
		<title>Idran: /* Physical Conditions */</title>
		<link rel="alternate" type="text/html" href="http://www.rilmani.org/w/index.php?title=Quasielemental_Plane_of_Vacuum&amp;diff=2722&amp;oldid=prev"/>
		<updated>2013-04-09T03:11:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Physical Conditions&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:11, 8 April 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Quasielemental Plane of Vacuum has no distinguishable regions, areas, or realms.  No deities dwell on the plane; few outsiders have the ability to survive here, and even fewer would wish to try.  At the intersection of the plane of [[Air]] and the [[Negative Elemental Plane]], this plane represents not merely an absence of air, but an absence of all.  Nothing but an endless void bearing neither heat nor cold.  No light to be found, but no endless darkness snuffing out that brought in.  No past, no future.  No change.  The Plane of Vacuum is the plane of nothing at all.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Quasielemental Plane of Vacuum has no distinguishable regions, areas, or realms.  No deities dwell on the plane; few outsiders have the ability to survive here, and even fewer would wish to try.  At the intersection of the plane of [[Air]] and the [[Negative Elemental Plane]], this plane represents not merely an absence of air, but an absence of all.  Nothing but an endless void bearing neither heat nor cold.  No light to be found, but no endless darkness snuffing out that brought in.  No past, no future.  No change.  The Plane of Vacuum is the plane of nothing at all.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To those that journey to Vacuum, the only significant obstacle to survival, as key as it may be, is the lack of air.  While some sages speak of the frigid cold of the vacuum, or the dangers of not having air floating about a person, the plane of Vacuum has no such things, as possessing such a significant feature would be contrary to the very nature of the plane.  No, unlike many of the Inner Planes, there are no natural conditions that wreak havoc on a mortal body.  So as long as a cutter can bring along something to breathe, they&amp;#039;ll be just fine.  Ignoring the locals that tend not to care much for outsiders, and the rumored natural-spawned &amp;#039;&amp;#039;spheres of annihilation&amp;#039;&amp;#039; floating free indistinguishable from the void itself.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To those that journey to Vacuum, the only significant obstacle to survival, as key as it may be, is the lack of air.  While some sages speak of the frigid cold of the vacuum, or the dangers of not having air floating about a person, the plane of Vacuum has no such things, as possessing such a significant feature would be contrary to the very nature of the plane.  No, unlike many of the Inner Planes, there are no natural conditions that wreak havoc on a mortal body.  So as long as a cutter can bring along something to breathe, they&amp;#039;ll be just fine.  Ignoring the locals that tend not to care much for outsiders, and the rumored natural-spawned &amp;#039;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;spheres of annihilation&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&amp;#039;&amp;#039; floating free indistinguishable from the void itself.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ironically, though, this plane is one of the few where constructs do far worse than the living: here, the lack of substance leads to a phenomenon known as &amp;quot;vacuum welding&amp;quot;, where two surfaces of the same rigid material, with no air to fill the gaps between them, will bond for brief periods more rigidly than any glue could provide.  Obviously, constructs of malleable material such as flesh or clay have nothing to fear.  Of those constructed of more rigid materials, the less complicated constructs &amp;amp;mdash; those of nothing more than animate stone, metal, or the like &amp;amp;mdash; will occasionally lock up as they move, providing the equivalent of a -4 to dexterity and a -10&amp;#039; modifier to all movements speeds.  But the most complicated sorts &amp;amp;mdash; clockwork devices, golems of detailed articulation, things of that nature &amp;amp;mdash; suffer the worst.  In addition to the above penalties, such a construct must make a fortitude save at DC 15 whenever it attempts a skill check, attack, spellcasting with a somatic component, or any other action that requires detailed or sudden movement; failure indicates the construct is dazed for one round. (Obviously, this saving throw bypasses the normal immunity to fortitude saves.) If merely a clockwork device or similar, then treat it as simply having a 50% chance to fail/lock up/etc. with every attempted use.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ironically, though, this plane is one of the few where constructs do far worse than the living: here, the lack of substance leads to a phenomenon known as &amp;quot;vacuum welding&amp;quot;, where two surfaces of the same rigid material, with no air to fill the gaps between them, will bond for brief periods more rigidly than any glue could provide.  Obviously, constructs of malleable material such as flesh or clay have nothing to fear.  Of those constructed of more rigid materials, the less complicated constructs &amp;amp;mdash; those of nothing more than animate stone, metal, or the like &amp;amp;mdash; will occasionally lock up as they move, providing the equivalent of a -4 to dexterity and a -10&amp;#039; modifier to all movements speeds.  But the most complicated sorts &amp;amp;mdash; clockwork devices, golems of detailed articulation, things of that nature &amp;amp;mdash; suffer the worst.  In addition to the above penalties, such a construct must make a fortitude save at DC 15 whenever it attempts a skill check, attack, spellcasting with a somatic component, or any other action that requires detailed or sudden movement; failure indicates the construct is dazed for one round. (Obviously, this saving throw bypasses the normal immunity to fortitude saves.) If merely a clockwork device or similar, then treat it as simply having a 50% chance to fail/lock up/etc. with every attempted use.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though an empty plane, the plane of Vacuum does bear a slight few inhabitants.  Beyond that common to every inner plane (but for mephits, as the plane&amp;#039;s [[void mephit|native such race]] was killed off long ago), Vacuum is occasionally chosen as a home by powerful beings that have no real need to breathe, being an excellent location for the ultimate in privacy for such entities.  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Liches &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beholders &lt;/del&gt;both seem to have a special yen for the place, as do incorporeal undead of all varieties.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though an empty plane, the plane of Vacuum does bear a slight few inhabitants.  Beyond that common to every inner plane (but for mephits, as the plane&amp;#039;s [[void mephit|native such race]] was killed off long ago), Vacuum is occasionally chosen as a home by powerful beings that have no real need to breathe, being an excellent location for the ultimate in privacy for such entities.  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Lich]]es &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[beholder]]s &lt;/ins&gt;both seem to have a special yen for the place, as do incorporeal undead of all varieties.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Magical Conditions==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Magical Conditions==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key dmsite-ps_:diff::1.12:old-2720:rev-2722 --&gt;
&lt;/table&gt;</summary>
		<author><name>Idran</name></author>
	</entry>
	<entry>
		<id>http://www.rilmani.org/w/index.php?title=Quasielemental_Plane_of_Vacuum&amp;diff=2720&amp;oldid=prev</id>
		<title>Idran: /* Physical Conditions */</title>
		<link rel="alternate" type="text/html" href="http://www.rilmani.org/w/index.php?title=Quasielemental_Plane_of_Vacuum&amp;diff=2720&amp;oldid=prev"/>
		<updated>2013-04-09T03:08:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Physical Conditions&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:08, 8 April 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ironically, though, this plane is one of the few where constructs do far worse than the living: here, the lack of substance leads to a phenomenon known as &amp;quot;vacuum welding&amp;quot;, where two surfaces of the same rigid material, with no air to fill the gaps between them, will bond for brief periods more rigidly than any glue could provide.  Obviously, constructs of malleable material such as flesh or clay have nothing to fear.  Of those constructed of more rigid materials, the less complicated constructs &amp;amp;mdash; those of nothing more than animate stone, metal, or the like &amp;amp;mdash; will occasionally lock up as they move, providing the equivalent of a -4 to dexterity and a -10&amp;#039; modifier to all movements speeds.  But the most complicated sorts &amp;amp;mdash; clockwork devices, golems of detailed articulation, things of that nature &amp;amp;mdash; suffer the worst.  In addition to the above penalties, such a construct must make a fortitude save at DC 15 whenever it attempts a skill check, attack, spellcasting with a somatic component, or any other action that requires detailed or sudden movement; failure indicates the construct is dazed for one round. (Obviously, this saving throw bypasses the normal immunity to fortitude saves.) If merely a clockwork device or similar, then treat it as simply having a 50% chance to fail/lock up/etc. with every attempted use.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ironically, though, this plane is one of the few where constructs do far worse than the living: here, the lack of substance leads to a phenomenon known as &amp;quot;vacuum welding&amp;quot;, where two surfaces of the same rigid material, with no air to fill the gaps between them, will bond for brief periods more rigidly than any glue could provide.  Obviously, constructs of malleable material such as flesh or clay have nothing to fear.  Of those constructed of more rigid materials, the less complicated constructs &amp;amp;mdash; those of nothing more than animate stone, metal, or the like &amp;amp;mdash; will occasionally lock up as they move, providing the equivalent of a -4 to dexterity and a -10&amp;#039; modifier to all movements speeds.  But the most complicated sorts &amp;amp;mdash; clockwork devices, golems of detailed articulation, things of that nature &amp;amp;mdash; suffer the worst.  In addition to the above penalties, such a construct must make a fortitude save at DC 15 whenever it attempts a skill check, attack, spellcasting with a somatic component, or any other action that requires detailed or sudden movement; failure indicates the construct is dazed for one round. (Obviously, this saving throw bypasses the normal immunity to fortitude saves.) If merely a clockwork device or similar, then treat it as simply having a 50% chance to fail/lock up/etc. with every attempted use.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though an empty plane, the plane of Vacuum does bear a slight few inhabitants.  Beyond that common to every inner plane (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;although oddly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there seem to be no &lt;/del&gt;such &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thing as vacuum mephits&lt;/del&gt;), Vacuum is occasionally chosen as a home by powerful beings that have no real need to breathe, being an excellent location for the ultimate in privacy for such entities.  Liches and beholders both seem to have a special yen for the place, as do incorporeal undead of all varieties.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though an empty plane, the plane of Vacuum does bear a slight few inhabitants.  Beyond that common to every inner plane (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but for mephits&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as the plane&amp;#039;s [[void mephit|native &lt;/ins&gt;such &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;race]] was killed off long ago&lt;/ins&gt;), Vacuum is occasionally chosen as a home by powerful beings that have no real need to breathe, being an excellent location for the ultimate in privacy for such entities.  Liches and beholders both seem to have a special yen for the place, as do incorporeal undead of all varieties.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Magical Conditions==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Magical Conditions==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Idran</name></author>
	</entry>
	<entry>
		<id>http://www.rilmani.org/w/index.php?title=Quasielemental_Plane_of_Vacuum&amp;diff=2716&amp;oldid=prev</id>
		<title>Idran at 07:25, 8 April 2013</title>
		<link rel="alternate" type="text/html" href="http://www.rilmani.org/w/index.php?title=Quasielemental_Plane_of_Vacuum&amp;diff=2716&amp;oldid=prev"/>
		<updated>2013-04-08T07:25:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:25, 8 April 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Infobox Inner Plane|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;name = Vacuum|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Physical Conditions==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Physical Conditions==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{cite|Inner Planes|pp.122-125}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{cite|Inner Planes|pp.122-125}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Vacuum|#]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Idran</name></author>
	</entry>
	<entry>
		<id>http://www.rilmani.org/w/index.php?title=Quasielemental_Plane_of_Vacuum&amp;diff=2715&amp;oldid=prev</id>
		<title>Idran: Created page with &quot;==Physical Conditions==  The Quasielemental Plane of Vacuum has no distinguishable regions, areas, or realms.  No deities dwell on the plane; few outsiders have the ability to...&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.rilmani.org/w/index.php?title=Quasielemental_Plane_of_Vacuum&amp;diff=2715&amp;oldid=prev"/>
		<updated>2013-04-08T07:25:10Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Physical Conditions==  The Quasielemental Plane of Vacuum has no distinguishable regions, areas, or realms.  No deities dwell on the plane; few outsiders have the ability to...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Physical Conditions==&lt;br /&gt;
&lt;br /&gt;
The Quasielemental Plane of Vacuum has no distinguishable regions, areas, or realms.  No deities dwell on the plane; few outsiders have the ability to survive here, and even fewer would wish to try.  At the intersection of the plane of [[Air]] and the [[Negative Elemental Plane]], this plane represents not merely an absence of air, but an absence of all.  Nothing but an endless void bearing neither heat nor cold.  No light to be found, but no endless darkness snuffing out that brought in.  No past, no future.  No change.  The Plane of Vacuum is the plane of nothing at all.&lt;br /&gt;
&lt;br /&gt;
To those that journey to Vacuum, the only significant obstacle to survival, as key as it may be, is the lack of air.  While some sages speak of the frigid cold of the vacuum, or the dangers of not having air floating about a person, the plane of Vacuum has no such things, as possessing such a significant feature would be contrary to the very nature of the plane.  No, unlike many of the Inner Planes, there are no natural conditions that wreak havoc on a mortal body.  So as long as a cutter can bring along something to breathe, they&amp;#039;ll be just fine.  Ignoring the locals that tend not to care much for outsiders, and the rumored natural-spawned &amp;#039;&amp;#039;spheres of annihilation&amp;#039;&amp;#039; floating free indistinguishable from the void itself.&lt;br /&gt;
&lt;br /&gt;
Ironically, though, this plane is one of the few where constructs do far worse than the living: here, the lack of substance leads to a phenomenon known as &amp;quot;vacuum welding&amp;quot;, where two surfaces of the same rigid material, with no air to fill the gaps between them, will bond for brief periods more rigidly than any glue could provide.  Obviously, constructs of malleable material such as flesh or clay have nothing to fear.  Of those constructed of more rigid materials, the less complicated constructs &amp;amp;mdash; those of nothing more than animate stone, metal, or the like &amp;amp;mdash; will occasionally lock up as they move, providing the equivalent of a -4 to dexterity and a -10&amp;#039; modifier to all movements speeds.  But the most complicated sorts &amp;amp;mdash; clockwork devices, golems of detailed articulation, things of that nature &amp;amp;mdash; suffer the worst.  In addition to the above penalties, such a construct must make a fortitude save at DC 15 whenever it attempts a skill check, attack, spellcasting with a somatic component, or any other action that requires detailed or sudden movement; failure indicates the construct is dazed for one round. (Obviously, this saving throw bypasses the normal immunity to fortitude saves.) If merely a clockwork device or similar, then treat it as simply having a 50% chance to fail/lock up/etc. with every attempted use.&lt;br /&gt;
&lt;br /&gt;
Though an empty plane, the plane of Vacuum does bear a slight few inhabitants.  Beyond that common to every inner plane (although oddly, there seem to be no such thing as vacuum mephits), Vacuum is occasionally chosen as a home by powerful beings that have no real need to breathe, being an excellent location for the ultimate in privacy for such entities.  Liches and beholders both seem to have a special yen for the place, as do incorporeal undead of all varieties.&lt;br /&gt;
&lt;br /&gt;
==Magical Conditions==&lt;br /&gt;
&lt;br /&gt;
On the plane of Vacuum, spells of Air or Fire cannot be cast.  Other spells are unaffected by conditions except as the environment would dictate.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
* Sites&lt;br /&gt;
** [[Citadel Exhalus]]&lt;br /&gt;
** [[Lost Tomb of S&amp;#039;sarkth]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
* {{cite|Inner Planes|pp.122-125}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vacuum|#]]&lt;/div&gt;</summary>
		<author><name>Idran</name></author>
	</entry>
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