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	<id>http://www.rilmani.org/w/index.php?action=history&amp;feed=atom&amp;title=Bladeling%2Fpf</id>
	<title>Bladeling/pf - Revision history</title>
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	<updated>2026-05-02T04:24:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.rilmani.org/w/index.php?title=Bladeling/pf&amp;diff=2605&amp;oldid=prev</id>
		<title>Ambi: /* Bladelings as PCs */</title>
		<link rel="alternate" type="text/html" href="http://www.rilmani.org/w/index.php?title=Bladeling/pf&amp;diff=2605&amp;oldid=prev"/>
		<updated>2013-01-16T18:27:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Bladelings as PCs&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:27, 16 January 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l62&quot;&gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Ability Adjustments:&amp;#039;&amp;#039;&amp;#039; +2 Dexterity, -2 Charisma.  Bladelings are agile, but their xenophobia can grate.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Ability Adjustments:&amp;#039;&amp;#039;&amp;#039; +2 Dexterity, -2 Charisma.  Bladelings are agile, but their xenophobia can grate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Outsider:&#039;&#039;&#039; Bladelings are native outsiders.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Senses:&amp;#039;&amp;#039;&amp;#039; darkvision (60 feet.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Senses:&amp;#039;&amp;#039;&amp;#039; darkvision (60 feet.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Resistances:&amp;#039;&amp;#039;&amp;#039; DR 4/bludgeoning.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Resistances:&amp;#039;&amp;#039;&amp;#039; DR 4/bludgeoning.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Immunities:&amp;#039;&amp;#039;&amp;#039; acid, rust.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Immunities:&amp;#039;&amp;#039;&amp;#039; acid, rust.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weaknesses/Vulnerabilities: &lt;/del&gt;Metal Body (Ex)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039; See Above.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Metal Body (Ex):&amp;#039;&amp;#039;&amp;#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The bodies of bladelings &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;metallic; as such, they are always considered as wearing armor for spells such as heat metal&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &amp;#039;&amp;#039;&amp;#039;Outsider&lt;/del&gt;:&amp;#039;&amp;#039;&amp;#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bladelings &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;native outsiders&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Spikes&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&amp;#039;&lt;/ins&gt;&amp;#039;&amp;#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A bladeling&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s skin is replete with conical spikes. A bladeling is treated as wearing armor spikes at all times. Due to these spikes, any armor worn by a bladeling not specially made for them has only half the normal armor bonus, and the maximum dexterity of the armor is reduced by 1&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Spikes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Ex)&lt;/del&gt;&amp;#039;&amp;#039;&amp;#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;See Above&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Razor Storm (Ex)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once per day, a bladeling can expel some of its spikes in a 15-foot cone, dealing 2d6 points of piercing damage to any in the area. After this attack, the bladeling&amp;#039;s DR no longer applies for 24 hours&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Razor Storm (Ex)&amp;#039;&amp;#039;&amp;#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;See Above&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Languages:&amp;#039;&amp;#039;&amp;#039; Bladelings begin play speaking Bladeling and Common.  Bladelings with high Intelligence scores can choose any of the following bonus languages: Dwarven, Infernal, Goblin, Kobold, and Orc.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Languages:&amp;#039;&amp;#039;&amp;#039; Bladelings begin play speaking Bladeling and Common.  Bladelings with high Intelligence scores can choose any of the following bonus languages: Dwarven, Infernal, Goblin, Kobold, and Orc.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Alternate Racial Traits==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Spike Shot (Ex):&#039;&#039;&#039; Some bladelings prefer to train for precision expulsion of spines, rather than simply ejecting them all at once. These bladelings gain the ability to fire their spikes as ranged attacks dealing 1d6 damage 4 times per day. Each use of this attack reduces the bladeling&#039;s DR by 1. This replaces the Razor Storm racial trait.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Thick Spines:&#039;&#039;&#039; Some bladelings have shorter, thicker spines which act more like natural studded leather than normal spines. These bladelings gain +2 racial bonus to Natural Armor, this replaces the DR racial trait, any ability that would reduce DR instead reduces NA by 1/2 the amount.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Conductive:&#039;&#039;&#039; Some bladelings spines are more conductive than others, allowing them to redirect excess heat or cold away from their vital organs. These bladelings gain Resistance 5 to Fire, Cold and Acid damage. This replaces Acid Immunity.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Reference==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Reference==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{cite|Monster Manual II|pg.31}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{cite|Monster Manual II|pg.31}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key dmsite-ps_:diff::1.12:old-2403:rev-2605 --&gt;
&lt;/table&gt;</summary>
		<author><name>Ambi</name></author>
	</entry>
	<entry>
		<id>http://www.rilmani.org/w/index.php?title=Bladeling/pf&amp;diff=2403&amp;oldid=prev</id>
		<title>Idran: Created page with &quot;{{convert}} {{stat PF| cr = 1 | al = Usually LN or LE | sz = m | type = out | stype = Extraplanar (Acheron), Native | init = 5 | sense = darkvision 60 ft.; Perception +4 | lang =...&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.rilmani.org/w/index.php?title=Bladeling/pf&amp;diff=2403&amp;oldid=prev"/>
		<updated>2012-03-08T23:34:10Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{convert}} {{stat PF| cr = 1 | al = Usually LN or LE | sz = m | type = out | stype = Extraplanar (Acheron), Native | init = 5 | sense = darkvision 60 ft.; Perception +4 | lang =...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{convert}}&lt;br /&gt;
{{stat PF|&lt;br /&gt;
cr = 1 |&lt;br /&gt;
al = Usually LN or LE |&lt;br /&gt;
sz = m |&lt;br /&gt;
type = out |&lt;br /&gt;
stype = Extraplanar (Acheron), Native |&lt;br /&gt;
init = 5 |&lt;br /&gt;
sense = darkvision 60 ft.; Perception +4 |&lt;br /&gt;
lang = Bladeling |&lt;br /&gt;
aura =  |&lt;br /&gt;
ac = 12 |&lt;br /&gt;
touchac = 11 |&lt;br /&gt;
flatac = 11 |&lt;br /&gt;
acsource = +1 Dex, +1 natural |&lt;br /&gt;
hd = 1 |&lt;br /&gt;
heal =  |&lt;br /&gt;
def = spikes |&lt;br /&gt;
dr = 4/bludgeoning |&lt;br /&gt;
imm = acid, rust |&lt;br /&gt;
res =  |&lt;br /&gt;
sr =  |&lt;br /&gt;
f = 2 |&lt;br /&gt;
r = 3 |&lt;br /&gt;
w = 0 |&lt;br /&gt;
specsave =  |&lt;br /&gt;
spd = 30 ft. |&lt;br /&gt;
melee1 = long sword +1 (1d8) or claw +1 (1d4) |&lt;br /&gt;
range1 =  |&lt;br /&gt;
space =  |&lt;br /&gt;
reach =  |&lt;br /&gt;
bab = 1 |&lt;br /&gt;
satk = razor storm (15-foot cone, 2d6, 1/day) |&lt;br /&gt;
spell1 =  |&lt;br /&gt;
spclass1 =  |&lt;br /&gt;
spcl1 =  |&lt;br /&gt;
sla =  |&lt;br /&gt;
cl =  |&lt;br /&gt;
rntch =  |&lt;br /&gt;
str = 11 |&lt;br /&gt;
dex = 13 |&lt;br /&gt;
con = 11 |&lt;br /&gt;
int = 10 |&lt;br /&gt;
wis = 10 |&lt;br /&gt;
cha = 8 |&lt;br /&gt;
sq =  |&lt;br /&gt;
gear = long sword |&lt;br /&gt;
feats = Improved Initiative |&lt;br /&gt;
efeats =  |&lt;br /&gt;
skills = Acrobatics +5, Climb +5, Knowledge (Nature) +4, Perception +4, Sense Motive +4, Stealth +5 |&lt;br /&gt;
env = Acheron |&lt;br /&gt;
org = Cloud (4-10) |&lt;br /&gt;
tres = Standard |&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Metal Body (Ex)&amp;#039;&amp;#039;&amp;#039; The bodies of bladelings are metallic; as such, they are always considered as wearing armor for spells such as &amp;#039;&amp;#039;heat metal&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Razor Storm (Ex)&amp;#039;&amp;#039;&amp;#039; Once per day, a bladeling can expel some of its spikes in a 15-foot cone, dealing 2d6 points of piercing damage to any in the area.  After this attack, the bladeling&amp;#039;s DR no longer applies for 24 hours.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spikes (Ex)&amp;#039;&amp;#039;&amp;#039; A bladeling&amp;#039;s skin is replete with conical spikes.  A bladeling is treated as wearing armor spikes at all times.  Due to these spikes, any armor worn by a bladeling not specially made for them has only half the normal armor bonus, and the maximum dexterity of the armor is reduced by 1.&lt;br /&gt;
&lt;br /&gt;
==Bladelings as PCs==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ability Adjustments:&amp;#039;&amp;#039;&amp;#039; +2 Dexterity, -2 Charisma.  Bladelings are agile, but their xenophobia can grate.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Senses:&amp;#039;&amp;#039;&amp;#039; darkvision (60 feet.)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Resistances:&amp;#039;&amp;#039;&amp;#039; DR 4/bludgeoning.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Immunities:&amp;#039;&amp;#039;&amp;#039; acid, rust.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weaknesses/Vulnerabilities: Metal Body (Ex)&amp;#039;&amp;#039;&amp;#039; See Above.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Outsider:&amp;#039;&amp;#039;&amp;#039; Bladelings are native outsiders.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spikes (Ex)&amp;#039;&amp;#039;&amp;#039; See Above.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Razor Storm (Ex)&amp;#039;&amp;#039;&amp;#039; See Above.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Languages:&amp;#039;&amp;#039;&amp;#039; Bladelings begin play speaking Bladeling and Common.  Bladelings with high Intelligence scores can choose any of the following bonus languages: Dwarven, Infernal, Goblin, Kobold, and Orc.&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* {{cite|Monster Manual II|pg.31}}&lt;/div&gt;</summary>
		<author><name>Idran</name></author>
	</entry>
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