CR 6 (2400 XP)
Male human half-ice-golem druid 6
Medium humanoid (cold)
Init +2; Senses Perception +2
AC 14, touch 9, flat-footed 14 (-2 Dex, +3 natural, +2 armor, +1 enchancement)
hp 51 (6d8+24)
Fort +9, Ref +0, Will +7; +4 on saves vs. fey, plant-based effects
Immune cold, magic
Weaknesses Vulnerability to fire
Speed 30 ft. (can't run)
Melee +1 scimitar +8 (1d6+4, 18-20/x2)
Special Attacks wild shape 2/day
Domain Spell-Like Abilities (CL 6th; concentration +8; ranged touch +2):
Druid Spells Prepared (CL 6th; concentration +8):
3rd—call lightning (D), protection from energy, sleet storm
2nd—bark skin, chill metal, fog cloud (D), heat metal, spider climb
Before Combat When learning of nearby combat, Sylvain casts protection from energy (fire) and barkskin on himself under the direction of the gold horror.
During Combat Sylvain focuses on someone in plate or other metallic armor, using chill metal to both damage them and heal himself through grappling or other contact. Beyond this, he focuses on damaging those that seem to pose the most threat to him — namely, anyone that appears to have fire-based attacks — or those that post the most threat to the gold horror.
Morale Under the mental control of the clockwork hive, Sylvain fights to the death.
Str 16, Dex 6, Con 18, Int 4, Wis 15, Cha 7
Feats Improved Initiative, Natural Spell, Skill Focus (Knowledge (Planes))
Skills Fly +8, Handle Animal +8, Knowledge (nature) +9, Knowledge (planes) +10
Skill Points 24
Languages Common, Druidic
SQ nature bond, nature sense, resist nature's lure, trackless step, woodland stride
Gear +1 scimitar, +1 leather armor, magic bedroll (MIC), scroll of detect animals or plantsx2, delay poison, goodberryx2
Cold (Ex) Sylvain's body generates intense cold, dealing 1d6 points of damage with its touch. Creatures attacking Sylvain with unarmed strikes or natural weapons take this same cold damage each time one of their attacks hits.
Icy Destruction (Ex) When reduced to 0 hit points, Sylvain's clockwork components shatter in an explosion of jagged shards of ice. All creatures within a 10-foot burst take 2d6 points of slashing damage and 1d8 points of cold damage; a DC 17 Reflex save halves the damage. The save DC is Constitution-based.
Immunity to Magic (Ex) Sylvain is immune to any spell or spell-like ability that allows spell resistance, with the exception of spells and spell-like abilities that have the Fire descriptor, which affect it normally. In addition, certain spells and effects function differently against Sylvain, as noted below.
- A magical attack that deals electricity damage slows Sylvain (as the slow spell) for 2d6 rounds, with no saving throw.
- A magical attack that deals cold damage breaks any slow effect on Sylvain and heals 1 point of damage the attack would otherwise deal. If the amount of healing would cause Sylvain to exceed his full normal hit points, he gains any excess as temporary hit points. Sylvain gets no saving throw against cold effects.
Wild Shape (Su) Sylvain may turn himself into any Tiny, Small, Medium, or Large animal, or any Small elemental, and back again twice per day. His options for new forms include all creatures with the animal type. This ability functions like the beast shape I or II spell, or the elemental body I spell, except as noted here. The effect lasts for 1 hour per druid level, or until he changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity. The form chosen must be that of an animal Sylvain is familiar with.
Sylvain loses his ability to speak while in animal form because he is limited to the sounds that a normal, untrained animal can make, but he can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)