Kocrachon/pf

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Kocrachon
CR 5 (1600 XP)
Always LE Medium outsider (baatezu, evil, extraplanar (Baator), lawful)
Init +4; Senses darkvision 60 ft., see in darkness; Perception +11
Defense
AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 39 (6d10+6)
Fort +8, Ref +6, Will +9
DR 5/good
Immune fire, poison
Resist acid 10, cold 10
SR 14
Offense
Speed 30 ft., fly 60 ft. (average)
Melee bite +9 (1d6+3 plus disease) and 2 claw +9 (1d4+3)
Special Attacks cause pain
Statistics

Str 16, Dex 19, Con 13, Int 17, Wis 14, Cha 16
Base Atk +6; CMB +9; CMD 23

Feats Great Fortitude, Iron Will, Skill Focus (Heal)
Skills Fly +10, Heal +14, Intimidate +9, Knowledge (arcana) +12, Knowledge (nature) +12, Knowledge (planes) +12, Perception +11, Sense Motive +14, Spellcraft +9
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.
SQ healing fluid
Ecology
Environment any (Baator)
Organization solitary
Treasure double
Special Abilities

Cause Pain (Su): By striking at the right spot, a kocrachon can cause debilitating pain in their targets. When attacking with any bladed weapon, in addition to damage dealt, a kocrachon can force their target to pass a DC 16 Fortitude save or be nauseated until receiving any amount of healing. A creature that succeeds at this saving throw, or who recovers from the effect, is immune to that kocrachon's cause pain for 24 hours.

Disease (Su): Devil Chills: Bite—injury; save Fort DC 14; onset 1d4 days; frequency 1/day; effect 1d4 Str damage; cure 3 consecutive saves. The save DC is Constitution-based.

Unlike most diseases, a kocrachon can choose whether or not to attempt to infect their target.

Healing Fluid (Su): When making a bite attack, a kocrachon can choose to instead inject a healing fluid into their target. In lieu of causing damage, the kocrachon will instead heal that same amount.

Reference

  • Book of Vile Darkness, pp.175-176
  • Planes of Law: Monstrous Supplement, pp.10-11