Gear spirit/pf
Gear spirit
CR 2 (600 XP)
Always LN Small outsider (Extraplanar (Mechanus))
Init +4; Senses Darkvision 60 ft.; Perception +4
Defense AC 16, touch 14, flat-footed 13 (+3 Dex, +2 natural, +1 size)
hp 8 (1d10+3)
Fort +7, Ref +4, Will +4
Immune mind-affecting effects, negative energy Resist acid 5, cold 5, fire 5 SR 21 Weaknesses rust Offense Speed 20 ft., burrow 20 ft. Space 5 ft.; Reach 5 ft.
Statistics Str 9, Dex 17, Con 16, Int 10, Wis 11, Cha 10 Feats Skill Focus (Craft(Clockwork))
Skills Craft(Clockwork) +7, Disable Device +7, Knowledge(Engineering) +4, Perception +4, Stealth +8, Use Magic Device +4
SQ bypass armor, machine form, meld with metal Ecology
Environment Mechanus
Organization Solitary
Treasure None
Special Abilities |
Bypass Armor (Ex): A gear spirit can ignore any armor or shield bonuses from metallic armor.
Machine Form (Ex): A gear spirit can transform itself into any sort of useful metal object or device of size Diminutive to Small as the spell alter self. In such a form, it works precisely as the true object or device, and has hardness 12. Common forms taken include repeating crossbows, repair tools, and timekeeping devices.
Meld With Metal (Ex): A gear spirit can meld with metal as the spell meld into stone. If it melds with an object with moving parts, it can control those moving parts at will as though the object were affected by animate objects. This effect has no duration.
References
- Planes of Law - Monstrous Compendium, pp.20-21
- Planescape: Torment