Facet/pf

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Racial Traits

  • +2 Constitution, +2 Strength: Facets are strong and hardy, due to their harsh origins and nature.
  • Outsider(native): Facets are Outsiders native to the Plane of Salt.
  • Elemental traits: Immunity to bleed, paralysis, poison, sleep effects, and stunning. Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack. Does not breathe, eat, or sleep. Facets have the Elemental subtype for purposes of bane weapons or type-based targeting.
  • Salt Body: Facets are immune to Dehydration or Dessication effects.
  • Medium: Medium creatures gain no bonuses or penalties due to their size.
  • Slow: Facets have a base speed of 20 feet.
  • Darkvision(60ft): Facet can see perfectly in the dark up to a range of 60 feet.
  • Sharpened Fingers: Facets have two Claw natural attacks, dealing damage as creatures of their size.
  • Dessicate: A facet's natural attacks deal an additional 1d4 constitution damage against any creature with fluids such as blood. Creatures with the Water subtype take 1d6 constitution damage instead.
  • Hatred(water): Facets gain a +1 racial bonus on attacks against creatures with the Water subtype.
  • Languages: Facets begin speaking Aquan, Facets with high intelligence scores can take the following bonus languages; Common, Ignan, Terran or Auran.

Facets are a playable race, with +1 LA