Bladeling/pf

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< Bladeling
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Bladeling
CR 1 (400 XP)
Usually LN or LE Medium outsider (Extraplanar (Acheron), Native)
Init +5; Senses darkvision 60 ft.; Perception +4
Defense
AC 12, touch 11, flat-footed 11 (+1 Dex, +1 natural)
hp 5 (1d10+0)
Fort +2, Ref +3, Will +0
Defensive Abilities spikes
DR 4/bludgeoning
Immune acid, rust
Offense
Speed 30 ft.
Melee long sword +1 (1d8) or claw +1 (1d4)
Special Attacks razor storm (15-foot cone, 2d6, 1/day)
Statistics

Str 11, Dex 13, Con 11, Int 10, Wis 10, Cha 8
Base Atk +1; CMB +1; CMD 12

Feats Improved Initiative
Skills Acrobatics +5, Climb +5, Knowledge (Nature) +4, Perception +4, Sense Motive +4, Stealth +5
Skill Points 6
Languages Bladeling
Usual Gear long sword
Ecology
Environment Acheron
Organization Cloud (4-10)
Treasure Standard
Special Abilities

Metal Body (Ex) The bodies of bladelings are metallic; as such, they are always considered as wearing armor for spells such as heat metal.

Razor Storm (Ex) Once per day, a bladeling can expel some of its spikes in a 15-foot cone, dealing 2d6 points of piercing damage to any in the area. After this attack, the bladeling's DR no longer applies for 24 hours.

Spikes (Ex) A bladeling's skin is replete with conical spikes. A bladeling is treated as wearing armor spikes at all times. Due to these spikes, any armor worn by a bladeling not specially made for them has only half the normal armor bonus, and the maximum dexterity of the armor is reduced by 1.

Bladelings as PCs

  • Ability Adjustments: +2 Dexterity, -2 Charisma. Bladelings are agile, but their xenophobia can grate.
  • Senses: darkvision (60 feet.)
  • Resistances: DR 4/bludgeoning.
  • Immunities: acid, rust.
  • Weaknesses/Vulnerabilities: Metal Body (Ex) See Above.
  • Outsider: Bladelings are native outsiders.
  • Spikes (Ex) See Above.
  • Razor Storm (Ex) See Above.
  • Languages: Bladelings begin play speaking Bladeling and Common. Bladelings with high Intelligence scores can choose any of the following bonus languages: Dwarven, Infernal, Goblin, Kobold, and Orc.

Reference

  • Monster Manual II, pg.31