Efreeti/pf
Efreeti
CR 8 (4800 XP)
LE Large outsider (extraplanar (Fire), fire)
Init +7; Senses darkvision 60 ft., detect magic; Perception +15
Defense AC 21, touch 13, flat-footed 17 (+3 Dex, +1 dodge, +8 natural, -1 size)
hp 95 (10d10+40)
Fort +7, Ref +10, Will +9
Immune fire Weaknesses vulnerability to cold Offense Speed 20 ft., fly 40 ft. (perfect) Melee 2 slams +15 (1d8+6 plus 1d6 fire) Melee mwk falchion +16/+11 (2d6+9/18-20) Space 10 ft.; Reach 10 ft. Special Attacks change size, heat
Spell-Like Abilities (CL 11th; concentration +13; ranged touch +13): Constant—detect magic At Will—plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only), produce flame, pyrotechnics (DC 14), scorching ray Statistics Str 23, Dex 17, Con 18, Int 12, Wis 14, Cha 15 Feats Combat Casting, Combat Reflexes, Deceitful, Dodge, Improved Initiative(B), Quicken Spell-Like Ability (scorching ray)
Skills Bluff +19, Craft (any one) +14, Disguise +10, Fly +14, Intimidate +15, Perception +15, Sense Motive +15, Spellcraft +14, Stealth +8
Skill Points 70 Languages Auran, Aquan, Common, Ignan, Terran; temepathy 100 ft. SQ change shape (humanoid or giant, alter self or giant form I) Ecology
Environment any (Elemental Plane of Fire)
Organization solitary, pair, company (3-6), or band (7-12)
Treasure standard (mwk falchion, other gear)
Special Abilities |
Change Size (Sp): Twice per day, an efreeti can magically change a creature's size. This works just like an enlarge person or reduce person spell (the efreeti chooses when using the ability), except that the ability can work on the efreeti. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.
Heat (Ex): An efreeti's body deals 1d6 points of fire damage whenever it hits in melee, or in each round it grapples.
Noble Efreeti
Efreeti
CR 10 (9600 XP)
LE Large outsider (extraplanar (Fire), fire)
Init +7; Senses darkvision 60 ft., detect magic; Perception +15
Defense AC 21, touch 13, flat-footed 17 (+3 Dex, +1 dodge, +8 natural, -1 size)
hp 123 (13d10+52)
Fort +8, Ref +11, Will +10
Immune fire Weaknesses vulnerability to cold Offense Speed 20 ft., fly 40 ft. (perfect) Melee 2 slams +18 (1d8+6 plus 1d6 fire) Melee mwk falchion +19/+14/+9 (2d6+9/18-20) Space 10 ft.; Reach 10 ft. Special Attacks change size, heat
Spell-Like Abilities (CL 15th; concentration +17; ranged touch +16): Constant—detect magic At Will—plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only), produce flame, pyrotechnics (DC 14), scorching ray Statistics Str 23, Dex 17, Con 18, Int 12, Wis 14, Cha 15 Feats Combat Casting, Combat Reflexes, Critical Focus, Deceitful, Dodge, Improved Initiative(B), Mobility, Quicken Spell-Like Ability (scorching ray)
Skills Bluff +19, Craft (any one) +14, Disguise +10, Fly +14, Intimidate +15, Perception +15, Sense Motive +15, Spellcraft +14, Stealth +8
Skill Points 91 Languages Auran, Aquan, Common, Ignan, Terran; temepathy 100 ft. SQ change shape (humanoid or giant, alter self or giant form I) Ecology
Environment any (Elemental Plane of Fire)
Organization solitary, pair, company (3-6), or band (7-12)
Treasure standard (mwk falchion, other gear)
Special Abilities |
Change Size (Sp): Twice per day, an efreeti can magically change a creature's size. This works just like an enlarge person or reduce person spell (the efreeti chooses when using the ability), except that the ability can work on the efreeti. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.
Heat (Ex): An efreeti's body deals 1d6 points of fire damage whenever it hits in melee, or in each round it grapples.