Noctral/pf
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< Noctral
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Noctral
CR 4 (1200 XP)
Always LG Medium outsider (extraplanar (Mount Celestia), good, lawful)
Init +2; Senses darkvision 60 ft., detect lie; Perception +11
Defense AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
hp 32 (5d10+5)
Fort +2, Ref +6, Will +7
Offense Speed 5 ft., fly 90 ft. (average) Melee bite +7 (1d6+2), 2 wings +2 (1d4+1)
Spell-Like Abilities (CL 10th; concentration +11): Constant—detect lie, tongues At will—chameleon stride, speak with animals 3/day—legend loreStatistics Str 15, Dex 14, Con 13, Int 23, Wis 17, Cha 12 Feats Flyby Attack, Hover, Skill Focus (Knowledge (any))
Skills Diplomacy +9, Fly +7, Knowledge (history) +16, Knowledge (planes) +16, Knowledge (religion) +16, Knowledge (any 3 others) +13, Perception +13, Sense Motive +13, Stealth +10, Survival +12; Notes Skill bonuses do not reflect bonus from Skill Focus (Knowledge); apply +3 as desired
Languages Auran, Celestial, Common, Draconic, Dwarven, Infernal; tongues, telepathy 100 ft. Ecology
Environment Mount Celestia
Organization Solitary
Treasure Standard
Special Abilities |
Noctral Lore (Ex): A noctral may use bardic knowledge and lore master as a bard of level equal to their hit dice. Should a noctral gain these class abilities from any other source, this ability does not stack.