Erinyes/pf


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Erinyes
CR 8 (4800 XP)
Always LE Medium outsider (baatezu, evil, extraplanar (Baator), lawful)
Init +6; Senses darkvision 60 ft., see in darkness, true seeing; Perception +16
Defense
AC 23, touch 17, flat-footed 16 (+6 Dex, +1 dodge, +6 natural)
hp 94 (9d10+45)
Fort +11, Ref +12, Will +7
DR 5/good
Immune fire, poison
Resist acid 10, cold 10
SR 19
Offense
Speed 30 ft., fly 50 ft. (good)
Melee +1 longsword +15/+10 (1d8+8/19-20)
Ranged +1 flaming composite longbow +14/+14/+9 (1d8+6/×3 plus 1d6 fire) or rope +15 touch (entangle)
Spell-Like Abilities (CL 12th; concentration +17):
Constant—true seeing

At will—fear (single target, DC 19), greater teleport (self plus 50 lbs. of objects only), minor image (DC 17), unholy blight (DC 19)

1/day—summon (level 3, 2 bearded devils, 50%)
Statistics

Str 20, Dex 23, Con 21, Int 14, Wis 18, Cha 21
Base Atk +9; CMB +14; CMD 31

Feats Combat Reflexes, Dodge(B), Mobility(B), Point-Blank Shot, Precise Shot, Rapid Shot, Shot on the Run
Skills Acrobatics +18, Bluff +17, Diplomacy +14, Escape Artist +12, Fly +19, Intimidate +17, Knowledge (planes) +8, Knowledge (religion) +8, Perception +16, Sense Motive +10, Stealth +15
Skill Points 72
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.
Ecology
Environment any (Baator)
Organization solitary or trio
Treasure triple (+1 longsword, +1 flaming composite longbow [+5 Str bonus], rope)
Special Abilities

Entangle (Su): Each erinyes carries a 50-foot-long rope that entangles opponents of any size as an animate rope spell (CL 16th, DC 20). An erinyes can hurl its rope 30 feet with no range penalty. An erinyes's rope functions only for the erinyes who made it and no other. The save DC is Dexterity-based.

Reference

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